Tim-Tim 2 Dev Thread
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- Spoonweaver
- Liquid Metal King Slime
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Tim-Tim 2 Dev Thread
HELLO!
Tim-Tim 2 got greenlit! https://steamcommunity.com/sharedfiles/ ... tim-tim%5C
YAY!
Now I have to actually finish the game!
Oh no!
I've been working on and off on this game for years now and I finally might have the push I need to finish it.
What do I mean when I say finish it?
I mean make almost all of it.
In order to maybe push myself even more (or maybe to just make myself feel better about not working on the game right now ) I've decided to start this thread, which I guess I never made before.
Tune in to see daily (or at least weekly) check ins, updates, and maybe even a screenshot!
Tim-Tim 2 got greenlit! https://steamcommunity.com/sharedfiles/ ... tim-tim%5C
YAY!
Now I have to actually finish the game!
Oh no!
I've been working on and off on this game for years now and I finally might have the push I need to finish it.
What do I mean when I say finish it?
I mean make almost all of it.
In order to maybe push myself even more (or maybe to just make myself feel better about not working on the game right now ) I've decided to start this thread, which I guess I never made before.
Tune in to see daily (or at least weekly) check ins, updates, and maybe even a screenshot!
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- steamworkshop_collection_411084366_collection_branding.png (368.33 KiB) Viewed 11870 times
Last edited by Spoonweaver on Thu Jun 20, 2019 7:12 pm, edited 4 times in total.
- Bob the Hamster
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Congrats and good luck, when you're ready to upload I recommend using Steam's new GUI tool instead of messing with their command line stuff. It's much faster and easier than their recommended method, download and instructions are here: http://steamcommunity.com/groups/steamw ... 292646864/ (requires you to log into your developer account)
I've said it on facebook, but congratulations dude. If you need any testing or other help, feel free to reach out. This gives me a lot of hope for when I go to put Surfasaurus there!
http://www.redtrianglegames.com
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RMZ#4181
- Spoonweaver
- Liquid Metal King Slime
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- Bob the Hamster
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- Spoonweaver
- Liquid Metal King Slime
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- Spoonweaver
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I've been working on enemies and making decision.
I cut the number of buttons down to four, including jump.
I've been working on collision and also I've been doing some mapping
I cut the number of buttons down to four, including jump.
I've been working on collision and also I've been doing some mapping
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- Untitled.png (25.76 KiB) Viewed 11770 times
Last edited by Spoonweaver on Mon Oct 10, 2016 5:42 am, edited 1 time in total.
- Spoonweaver
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Focusing on getting all the items working correctly. (Or working at all in many cases)
Also, I finally finalized all my item choices.
EDIT(I've been tweakin the hud and menu)
Also, I finally finalized all my item choices.
EDIT(I've been tweakin the hud and menu)
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- Tim-Tim20008.png (6.84 KiB) Viewed 11709 times
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- Tim-Tim20005.png (9.46 KiB) Viewed 11716 times
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- Tim-Tim20004.png (9.39 KiB) Viewed 11718 times
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- Tim-Tim20003.png (9.31 KiB) Viewed 11723 times
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- Tim-Tim20002.png (8.45 KiB) Viewed 11724 times
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- Tim-Tim20001.png (9.26 KiB) Viewed 11726 times
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- Tim-Tim20001.png (8.21 KiB) Viewed 11740 times
Last edited by Spoonweaver on Mon Oct 17, 2016 5:22 am, edited 9 times in total.
- Spoonweaver
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[s]Oh nice, so we will be seeing shops, towns etc? I have to say this looks quite cool, would it be accurate to describe it as similar to SMB3 with RPG elements? That's the vibe I get.[/s]
Never mind, helps if I actually read the greenlight description. Grats on getting Greenlit!
Never mind, helps if I actually read the greenlight description. Grats on getting Greenlit!
Last edited by guo on Mon Oct 17, 2016 5:25 am, edited 1 time in total.
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- Spoonweaver
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- Spoonweaver
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Tweeked the menu a bit more.
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- Tim-Tim20003.png (23.52 KiB) Viewed 11687 times
Last edited by Spoonweaver on Mon Oct 17, 2016 3:08 pm, edited 2 times in total.