I have an overworld map that changes my hero's walkabout sprite to a smaller version. I used replace walkabout sprite on the overworld's autorun to do this, and I notice that adding a hero causes the walkabout sprite to revert to the default. The same hero is still the leader of the party, and caterpillar mode is disabled. Is there a simple way to prevent this from happening?
Furthermore, is using replace walkabout sprite on a map's autorun script the most effective way of temporarily altering the leader's walkabout sprite? I do not plan on allowing the player to change the order of the heroes in the party, if that makes a difference.
Preventing add hero() From Changing Walkabout Sprite
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Preventing add hero() From Changing Walkabout Sprite
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You could re-apply the "replace walkabout sprite" command again right after the "add hero"
But what I think would be easiest is to use the "set hero picture" command. It is not slice based, and is specifically for changing hero picture in a way that persists until you do "set hero picture" again to change it back.
http://hamsterrepublic.com/ohrrpgce/doc ... eropicture
But what I think would be easiest is to use the "set hero picture" command. It is not slice based, and is specifically for changing hero picture in a way that persists until you do "set hero picture" again to change it back.
http://hamsterrepublic.com/ohrrpgce/doc ... eropicture