Problem with Choices
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- TabletopTimeTurner
- Red Slime
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Problem with Choices
So in this one part there's a yes or no thing happening right and i've looked at the wiki and stuff for all of that but everytime I think i've got it one of two things happens: Either if I say yes or no it doesn't go to the next text box and just ends the dialogue , or no matter which answer i pick i say it just goes through the no dialogue branch. I don't know what im doing wrong?
- Nathan Karr
- Liquid Metal Slime
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- TabletopTimeTurner
- Red Slime
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So I fiddled around and I kind of got it to work except the Yes option leads to the "No dialogue branch" while the No option leads to vice versa. and when i tried to reverse it only leads to the no option. Ill attach the tags and conditionals and stuff I have.Nathan Karr wrote:What you do is set it to always go to the next box, then make "Display [other box] instead" a conditional that box checks for. Wasn't intuitive to me at first, either.
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- TabletopTimeTurner
- Red Slime
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- sheamkennedy
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I don't understand the problem but it sounds you could solve it by typing the "no text" into the "yes text box" and visa versa so the correct dialogue ends up getting displayed.TabletopTimeTurner wrote:So I fiddled around and I kind of got it to work except the Yes option leads to the "No dialogue branch" while the No option leads to vice versa. and when i tried to reverse it only leads to the no option. Ill attach the tags and conditionals and stuff I have.Nathan Karr wrote:What you do is set it to always go to the next box, then make "Display [other box] instead" a conditional that box checks for. Wasn't intuitive to me at first, either.
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- TabletopTimeTurner
- Red Slime
- Posts: 56
- Joined: Fri Mar 25, 2016 1:33 am
- Location: hell my dudes
sheamkennedy wrote:I don't understand the problem but it sounds you could solve it by typing the "no text" into the "yes text box" and visa versa so the correct dialogue ends up getting displayed.TabletopTimeTurner wrote:So I fiddled around and I kind of got it to work except the Yes option leads to the "No dialogue branch" while the No option leads to vice versa. and when i tried to reverse it only leads to the no option. Ill attach the tags and conditionals and stuff I have.Nathan Karr wrote:What you do is set it to always go to the next box, then make "Display [other box] instead" a conditional that box checks for. Wasn't intuitive to me at first, either.
Yeah I checked the wiki again and tried swapping the text box it uses instead and the normal one and it worked it's all good now