"Identify" attack?

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Taco Bot
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"Identify" attack?

Post by Taco Bot »

So for my gæm I'd like to implement a feature that allows the hero to use an "identify" attack on enemies. It would show the enemy's elemental type, and maybe a short blurb about the enemy (think Pokédex entry). Is there any way to implement this without remaking the battle system from scratch, or should I just wait until battle scripting is a thing?

If all else fails, I could make a bestiary a-la Vikings of Midgard, but I'd kind of like it to be an in-battle thing.
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guo
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Post by guo »

Make an "identify" element, and have enemies have a counter attack to "identify" elemental attacks that does no damage, no animation and does not cause flinching. You will have to make a counter attack for each element/enemy type combination (eg one for fire, one for air ... and also hybrids if required - earth+fire etc). The counter attack should have a caption attached that displays the element type.
Last edited by guo on Wed May 11, 2016 1:27 am, edited 1 time in total.
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Taco Bot
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Post by Taco Bot »

Awesome! This works flawlessly! Thanks, guo.
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guo
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Post by guo »

No worries!
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