Battle Animations
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- Willy Elektrix
- Liquid Metal Slime
- Posts: 910
- Joined: Sun Aug 15, 2010 11:30 pm
I found another bug! I upgraded to the newest nightly (from the last stable version). I disabled the above bitset (in order to center the attack animations). Now my attack animations appear behind the enemy graphic. When the "old attack position..." bitset is active, they show up in front of the enemy graphic (like they should), but in the bottom left corner of the graphic.TMC wrote:It's in the Backwards-compatibility Bitsets menu in the general data menu; "Old attack positioning at bottom-left of target"
Last edited by Willy Elektrix on Thu Jan 21, 2016 1:31 am, edited 2 times in total.
- Willy Elektrix
- Liquid Metal Slime
- Posts: 910
- Joined: Sun Aug 15, 2010 11:30 pm
- Bob the Hamster
- Lord of the Slimes
- Posts: 7658
- Joined: Tue Oct 16, 2007 2:34 pm
- Location: Hamster Republic (Ontario Enclave)
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- Willy Elektrix
- Liquid Metal Slime
- Posts: 910
- Joined: Sun Aug 15, 2010 11:30 pm
Don't spend too much time on that. Looking at the code I wrote again, I can see it's wrong because the Z value for the attack animation isn't set, which will certainly be needed for centred attack animations on large enemies. I don't quite understand how Z values are being used elsewhere in the animation code, though. I'll look into it again when I have time.
- Willy Elektrix
- Liquid Metal Slime
- Posts: 910
- Joined: Sun Aug 15, 2010 11:30 pm
- Willy Elektrix
- Liquid Metal Slime
- Posts: 910
- Joined: Sun Aug 15, 2010 11:30 pm
TMC: Did this bug ever get sorted out? Let me know, because I'll update to the newest nightly if it does.Willy Elektrix wrote:This bug is definitely consistent. The reason it stopped happening was because I had the "old attack animation position" bitset on. If that bitset is deactivated (like it should be), the attack animation appears behind the enemy every time.
Same with the bug where the GAME.EXE screen opens off center.
I'm getting ready for the first full-scale release (outside of the community) for Void Pyramid. I want to eliminate as many bugs as possible.
As always, thanks for you help!
The off-centre window bug is fixed, the attacks appearing behind enemies isn't. But it is one of the few remaining points on my Callipygous TODO list. (And I'm the one guilty of holding it up.) I'm planning to finish everything in the next couple days, because I've got other things to do.
Last edited by TMC on Thu Mar 17, 2016 9:41 am, edited 1 time in total.