Surlaw asks about maptiles
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Surlaw asks about maptiles
Reposting this here because my own forum FAILED ME.
So, I need some help. I'm satisfied with most of my maptiles in Surlaw Armageddon and my MYSTERY PROJECT, and the ones I'm unsatisfied with I know what needs to be changed and, for the most part, a general idea of how to improve it.
What I can't figure out is a decent way to do maptiles for a desert location.
I've tried before and hated the results. I like Vikings of Midgard's desert tiles, but don't want to rip them off.
If someone could give me pointers/a base to work from that would be rad and would ensure that the next SA update gets finished faster.
So, I need some help. I'm satisfied with most of my maptiles in Surlaw Armageddon and my MYSTERY PROJECT, and the ones I'm unsatisfied with I know what needs to be changed and, for the most part, a general idea of how to improve it.
What I can't figure out is a decent way to do maptiles for a desert location.
I've tried before and hated the results. I like Vikings of Midgard's desert tiles, but don't want to rip them off.
If someone could give me pointers/a base to work from that would be rad and would ensure that the next SA update gets finished faster.
- Spoonweaver
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well for a desert map tile, you can do 1 of 2 things.
1. airbrush a bunch of shades of tan/yellow together
or
2. make a wavy line that connects from tile to tile. (in vikings I noticed they didn't connect and it seemed weird) So, If you want to go for something like that, just doodle a wavy line and then shade outward in descending of ascending colors.
EDIT:
the hard part is making the desert objects like the ever famous cactus. and perhaps some animal bones. but to even start on those you'll have to pick out a base first.
thats my take on the whole desert maptile creation thing anyways
1. airbrush a bunch of shades of tan/yellow together
or
2. make a wavy line that connects from tile to tile. (in vikings I noticed they didn't connect and it seemed weird) So, If you want to go for something like that, just doodle a wavy line and then shade outward in descending of ascending colors.
EDIT:
the hard part is making the desert objects like the ever famous cactus. and perhaps some animal bones. but to even start on those you'll have to pick out a base first.
thats my take on the whole desert maptile creation thing anyways
Last edited by Spoonweaver on Thu Jan 15, 2009 4:15 am, edited 2 times in total.
I've never been a clever tilist, but I've seen done them the same as water only brown, waves and such. I thought twice about saying so on Surlaw Forums because that advice sounds basically useless.
Last game I can remember making a desert tile was Magnus 17. I took one base brown then added a bunch of specks of other brown all over it. It had a distinct lack of dunes, though.
Last game I can remember making a desert tile was Magnus 17. I took one base brown then added a bunch of specks of other brown all over it. It had a distinct lack of dunes, though.
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Eww, airbrushing.
Ewww, too much contrast and gradients. That's an eyesore.
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There are two kinds of ground you could have, cracked or smooth. I've been looking at desert references on Google Images, and a lot of deserts tend to appear flat looking, so dunes should not be very dark since they aren't very deep holes.
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- Bob the Hamster
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The first one is really cool!Newbie Newtype wrote:
Just add a few tiles for "racing rocks"
<img src="http://www.livingwilderness.com/patterns/racetrack.jpg">
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Glad you got some help on this, especially from Fenrir.Those look great, NN. I was talking to Fenrir about this a few hours ago and your first example is basically what we discussed, only yours is brighter. Having a visual to look at makes it a lot easier to figure out what I'm going to do.
Brilliant!sand sharks!
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