Surlaw asks about maptiles

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The Wobbler
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Surlaw asks about maptiles

Post by The Wobbler »

Reposting this here because my own forum FAILED ME.

So, I need some help. I'm satisfied with most of my maptiles in Surlaw Armageddon and my MYSTERY PROJECT, and the ones I'm unsatisfied with I know what needs to be changed and, for the most part, a general idea of how to improve it.

What I can't figure out is a decent way to do maptiles for a desert location.

I've tried before and hated the results. I like Vikings of Midgard's desert tiles, but don't want to rip them off.

If someone could give me pointers/a base to work from that would be rad and would ensure that the next SA update gets finished faster.
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Spoonweaver
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Post by Spoonweaver »

well for a desert map tile, you can do 1 of 2 things.

1. airbrush a bunch of shades of tan/yellow together
Image

or

2. make a wavy line that connects from tile to tile. (in vikings I noticed they didn't connect and it seemed weird) So, If you want to go for something like that, just doodle a wavy line and then shade outward in descending of ascending colors.
Image
EDIT:

Image

Image





the hard part is making the desert objects like the ever famous cactus. and perhaps some animal bones. but to even start on those you'll have to pick out a base first.

thats my take on the whole desert maptile creation thing anyways
Last edited by Spoonweaver on Thu Jan 15, 2009 4:15 am, edited 2 times in total.
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Mogri
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Post by Mogri »

I'd love to help you but you know.

FWIW, I think Fenrir would help you, but he seems to be offline this week.
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Post by Uncommon »

I've never been a clever tilist, but I've seen done them the same as water only brown, waves and such. I thought twice about saying so on Surlaw Forums because that advice sounds basically useless.
Last game I can remember making a desert tile was Magnus 17. I took one base brown then added a bunch of specks of other brown all over it. It had a distinct lack of dunes, though.
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Post by Newbie Newtype »

Image
Eww, airbrushing.
Image
Ewww, too much contrast and gradients. That's an eyesore.

=========

There are two kinds of ground you could have, cracked or smooth. I've been looking at desert references on Google Images, and a lot of deserts tend to appear flat looking, so dunes should not be very dark since they aren't very deep holes.

Image

Image
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Bob the Hamster
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Post by Bob the Hamster »

Newbie Newtype wrote: Image

Image
The first one is really cool!

Just add a few tiles for "racing rocks"

<img src="http://www.livingwilderness.com/patterns/racetrack.jpg">
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Post by Newbie Newtype »

Just add a few tiles for "racing rocks"
These are just examples, but yeah, variations in tiles is always good.

I can't see the image you are trying to show, though.
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Post by The Wobbler »

Those look great, NN. I was talking to Fenrir about this a few hours ago and your first example is basically what we discussed, only yours is brighter. Having a visual to look at makes it a lot easier to figure out what I'm going to do.
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Mystic
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Post by Mystic »

i'm going to be honest

i don't see racing rocks

i see

sand sharks!
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Post by GLOW »

make it like old game deserts with no varying tile changes, just light brown or do what most us others do airbrush
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Post by Newbie Newtype »

Those look great, NN. I was talking to Fenrir about this a few hours ago and your first example is basically what we discussed, only yours is brighter. Having a visual to look at makes it a lot easier to figure out what I'm going to do.
Glad you got some help on this, especially from Fenrir.
sand sharks!
Brilliant!
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The Wobbler
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Post by The Wobbler »

YTFK wrote:make it like old game deserts with no varying tile changes, just light brown or do what most us others do airbrush
No.
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