Mikey
Moderators: Bob the Hamster, marionline, SDHawk
- Meatballsub
- Liquid Metal Slime
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Mikey
Preface
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Some of you may have noticed that I removed the download for The Adventures of Mikey T a few days ago. This title tied for first place (along with Jailbreak) for the 2008 8-bit contest.
I chose to remove it because the man the game is based upon passed away a couple years ago, and I was not comfortable with leaving it available to the public after that.
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Have said that, Mikey's legacy will not die. I've chosen to take the ideas from the original game and create something brand new. What this allows me to do is expand upon the original ideas, and rework some of the personal things in the first one that should be removed in honor of the dead. Best of all, it will include an original soundtrack; making it eligible for Android, OUYA and Steam platforms as well.
I like the adventure-based ideas in the original game, but I want to improve on them this time. Here's a little bit of what to expect in the new game:
-Set in the 1980s USA, when camaros and mullets ruled the world
-Heavier emphasis on exploration. Main game takes place in a massive, single-map city that has 50 detailed, fully explorable locations within it.
-Improved combat mechanics and a transition to first person, Earthbound inspired battles.
-Karma. If you are a slime, people (and law enforcement) will know. It will affect the ending as well.
-Original soundtrack by Glock and Mr8Bit
-Graphics by Shea Kennedy
-Hot dogs
I'll be posting some things about the project here periodically, so check back for updates!
-------
Some of you may have noticed that I removed the download for The Adventures of Mikey T a few days ago. This title tied for first place (along with Jailbreak) for the 2008 8-bit contest.
I chose to remove it because the man the game is based upon passed away a couple years ago, and I was not comfortable with leaving it available to the public after that.
--------
Have said that, Mikey's legacy will not die. I've chosen to take the ideas from the original game and create something brand new. What this allows me to do is expand upon the original ideas, and rework some of the personal things in the first one that should be removed in honor of the dead. Best of all, it will include an original soundtrack; making it eligible for Android, OUYA and Steam platforms as well.
I like the adventure-based ideas in the original game, but I want to improve on them this time. Here's a little bit of what to expect in the new game:
-Set in the 1980s USA, when camaros and mullets ruled the world
-Heavier emphasis on exploration. Main game takes place in a massive, single-map city that has 50 detailed, fully explorable locations within it.
-Improved combat mechanics and a transition to first person, Earthbound inspired battles.
-Karma. If you are a slime, people (and law enforcement) will know. It will affect the ending as well.
-Original soundtrack by Glock and Mr8Bit
-Graphics by Shea Kennedy
-Hot dogs
I'll be posting some things about the project here periodically, so check back for updates!
Last edited by Meatballsub on Sat Jan 23, 2016 8:30 pm, edited 5 times in total.
- Bob the Hamster
- Lord of the Slimes
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- Meatballsub
- Liquid Metal Slime
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- The Wobbler
- A Scrambled Egg
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- Bob the Hamster
- Lord of the Slimes
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- Meatballsub
- Liquid Metal Slime
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Thanks dudes. I didn't realize how terrible it was until it was pointed out. But if this project anything like my others, the graphics will be overhauled at least two or three times before release.
This thread needs more hot dog discussion, though. Keep at it.
In closing, this.
This thread needs more hot dog discussion, though. Keep at it.
In closing, this.
- Willy Elektrix
- Liquid Metal Slime
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- Meatballsub
- Liquid Metal Slime
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Thanks, and I agree about the linearity of the original. But there was only so much I could squeeze into a game that had to be started and finished within a week's time (as per the contest rules). I think you will enjoy the game much more this time around.Willy Elektrix wrote:I played the original Mikey T last year and liked it. I thought the timer was annoying (although it was fairly generous), and I also thought it was too linear. So the changes you suggested sound great.
- Meatballsub
- Liquid Metal Slime
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Just did a little update post on my main site regarding this project.
http://mocbjsoftware.com/whats-next/
http://mocbjsoftware.com/whats-next/
Last edited by Meatballsub on Sat Jan 23, 2016 8:26 pm, edited 3 times in total.
- Meatballsub
- Liquid Metal Slime
- Posts: 996
- Joined: Mon Oct 15, 2007 6:39 pm
- Location: Northwest Georgia
- Contact:
- Meatballsub
- Liquid Metal Slime
- Posts: 996
- Joined: Mon Oct 15, 2007 6:39 pm
- Location: Northwest Georgia
- Contact:
- Meatballsub
- Liquid Metal Slime
- Posts: 996
- Joined: Mon Oct 15, 2007 6:39 pm
- Location: Northwest Georgia
- Contact:
Definitely needs some touch ups for sure (you can see some white on the logo as well, which I may not even use at all). May not even be the final name of the game, but I thought the play on fight or flight given the context of the game was pretty slime.
Last edited by Meatballsub on Wed Feb 17, 2016 10:01 am, edited 1 time in total.