Wed Jun 24, 2015 5:06 am
My turn? (just now added Graffiti Goose, sorry for the delay)
I really like this game so far. The backgrounds are very early to mid-'90s DOS shareware in appearance, which I adore. At first I didn't understand what QWAS did but then I unlocked one of the abilities and was like "whoa, COOL." Reminds me a bit of gameplay mechanics from an old Infocom text adventure Quest for Excalibur. The plot given seems perfunctory, but interacting with and getting to know the different characters ups the story elements considerably. Would've liked to see a bit more player engagement with using inventory items... Just having an item and auto-using it where it needs to be used works, but having to intentionally select an item to use in a situation would be more engaging, I think.
This gets my first place spot by a slight margin. I'd like to see what happens next with the story and see what other player abilities will become available.
2.) Paladin Traducer
Really really close second; actually, I was going to put it in first due to pummeling the other 3 contenders handily in terms of scripting and slices, but overall I enjoyed Return more.
The premise is a clever twist on Match-3. The lack of timer and seeming lack of any game over conditions is... an unusual choice, but perhaps a good one. The main objective is to find ways to sustain your bonus damage multiplier so you can beat up the paladin quicker, while applying said bonus damage as often as possible. Which brings me to pacing... Increasing the bonus damage multiplier seemed to happen only through completely random blocks dropping in from offscreen and forming matches all on their own. Sometimes I'd get lucky and get like 8 chains of matches in a row and the multiplier would get crazy high and I'd be like AWWW YEAH. But then, sometimes I'd play for minutes at a time with a 1.0x multiplier making whatever single matches I could find. If you can't get the multiplier up, the game starts to feel somewhat boring since you're doing -1 to a paladin who eventually gets over 1000 HP. Mages and succubii seem gravely underpowered in terms of damage dealing too. I don't know if the paladin does anything besides be an exponentially meatier pile of meat to hack away at as levels increase, I only made it to level 4 before I took a break on it. But perhaps if the paladin did things to challenge the player somehow, instead of just becoming a bigger pile of hitpoints, it'd engage the player more.
Overall, it's a pretty fun and very, very casual game. The style is simple, kind of reminiscent of a more colorful Archon, but gets the job done. I quite liked it, and making a game with some novel mechanics and great polish in a month is a job very well done.
3.) Graffiti Goose
I got this for Android when it came out last year. I notice that a tutorial has been added, which is great. It's something I thought the game needed when it originally came out.
I like the character designs in this game (all two of them) and overall the graphics and animations are well done. The game mechanics are, to my knowledge, pretty original. That said, it also didn't catch my interest for more than a few minutes at a time, which for a casual puzzle game is quite alright I guess.
4.) Lab Rat
So this was apparently made in like half a week. It shows, but the fact that it's an actual functioning game with unique mechanics and not just a floating rectangle that says "HI MOM" is impressive (for the record, I would've done worse than that in 3-4 days)
So it's kind of like Lemmings meets Tetris... ish? Sorta? The game mechanics are neat, and interesting. However I found the first puzzle too obtuse to even get all the cheese pieces, and nothing seemed to happen when I passed the unlocked door. Which is fine, again, it was made in half a week, but I was disappointed that I didn't at least get a "YOU ARE WIN" textbox or a party favor sound. I think the mechanics seem alright but the puzzle designs are going to need a lot of work for this game to be pulled off in a way that plays to its strengths.
5 or N/A) Hollowkeep
Not going to review my own game, so consider it last place from my vote.