One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
Moderators: Bob the Hamster, marionline, SDHawk
- BlurredVisionGames
- Slime
- Posts: 17
- Joined: Wed Jun 17, 2015 5:36 am
- Location: Phoenix
- Bob the Hamster
- Lord of the Slimes
- Posts: 7660
- Joined: Tue Oct 16, 2007 2:34 pm
- Location: Hamster Republic (Ontario Enclave)
- Contact:
Gimp crashed again. Ironically while I was drawing the same scene as when it crashed before. This might be a setback.
EDIT: I'm going to eat my own foot.
EDIT EDIT: Turns out I'm not flexible enough. My foot survives another day.
EDIT: I'm going to eat my own foot.
EDIT EDIT: Turns out I'm not flexible enough. My foot survives another day.
Last edited by kylekrack on Sat Jun 20, 2015 10:29 pm, edited 2 times in total.
My pronouns are they/them
Ps. I love my wife
Ps. I love my wife
That sucks! Feeling up to redoing something you were literally just doing takes time, in my experience. Unfortunately there's only about 36 hours worth of the stuff left. May I suggest doing just linework/shapes with flat colors and moving on, so you don't feel too stuck on it?
Also if it makes you feel better, a lot of the room scenes in my game are going to be "[ROOM NAME]" printed in the middle with little boxes for room objects, for the time being. I don't have the time or energy to draw over a dozen new scenes by tomorrow, just the scripting has already been kicking my butt enough over the past couple weeks.
Also if it makes you feel better, a lot of the room scenes in my game are going to be "[ROOM NAME]" printed in the middle with little boxes for room objects, for the time being. I don't have the time or energy to draw over a dozen new scenes by tomorrow, just the scripting has already been kicking my butt enough over the past couple weeks.
- BlurredVisionGames
- Slime
- Posts: 17
- Joined: Wed Jun 17, 2015 5:36 am
- Location: Phoenix
my game lab rat works like this.
you get certain pieces per level to place on the grid. you can select them from their icon on the right.
you can then rotate that piece how you want.
then drag the piece to the grid.
then push go and the rat starts running.
if the rat hits a wall it turns left.
if it cant turn left it turns right.
if it cant turn right it turns around.
the goal is to collect the key and get to the door.
collecting the cheese is optional. i was thinking on the level select screen i would represent how many of the cheeses you were able to collect. but im not there yet. still have a couple bugs bugging me to take care of first.
Im going to get it done, just hope i make enough challenging content, ima only have about half a day to make the puzzles.
you get certain pieces per level to place on the grid. you can select them from their icon on the right.
you can then rotate that piece how you want.
then drag the piece to the grid.
then push go and the rat starts running.
if the rat hits a wall it turns left.
if it cant turn left it turns right.
if it cant turn right it turns around.
the goal is to collect the key and get to the door.
collecting the cheese is optional. i was thinking on the level select screen i would represent how many of the cheeses you were able to collect. but im not there yet. still have a couple bugs bugging me to take care of first.
Im going to get it done, just hope i make enough challenging content, ima only have about half a day to make the puzzles.
- Attachments
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- initial state
- LabRat0004.bmp (63.55 KiB) Viewed 6575 times
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- A 1 cheese solution
- LabRat0005.bmp (63.55 KiB) Viewed 6577 times
Last edited by BlurredVisionGames on Sun Jun 21, 2015 5:27 am, edited 1 time in total.
So, when your cursor turns into an up arrow when you hover over the top of the scene, it's to signify that you can move forward. But uh... You'll only see that on the first screen because for some reason it won't do it anywhere else. Moving forward is still totally functional, just bear in mind that you won't get that little arrow showing you where you can click a lot of the time and I can't figure out how to fix it.
EDIT: This is a lie I fixed it, I was just venting. Excuse my rage.
EDIT: This is a lie I fixed it, I was just venting. Excuse my rage.
- Attachments
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- Screen Shot 2015-06-21 at 11.43.29 AM.png (25.62 KiB) Viewed 6558 times
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- Screen Shot 2015-06-21 at 11.42.28 AM.png (13.92 KiB) Viewed 6559 times
Last edited by kylekrack on Sun Jun 21, 2015 8:21 pm, edited 3 times in total.
My pronouns are they/them
Ps. I love my wife
Ps. I love my wife
I'm using slice collide in the main loop. If the cursor is colliding with a bar with the lookup code sli:forward, it turns it into an arrow. There's the same script (literally copy and pasted) for the backwards bar, except that one works perfectly. The forward bar functions as a clickable, so I know it's there.
EDIT: OOOOhh I'm stupid, nevermind
EDIT EDIT: It's an ordering thing, because there are two different boxes to check for, they were canceling each other out. This is going to take some trial and error.
EDIT EDIT EDIT: Got it.
EDIT: OOOOhh I'm stupid, nevermind
EDIT EDIT: It's an ordering thing, because there are two different boxes to check for, they were canceling each other out. This is going to take some trial and error.
EDIT EDIT EDIT: Got it.
Last edited by kylekrack on Sun Jun 21, 2015 8:21 pm, edited 4 times in total.
My pronouns are they/them
Ps. I love my wife
Ps. I love my wife
- Bob the Hamster
- Lord of the Slimes
- Posts: 7660
- Joined: Tue Oct 16, 2007 2:34 pm
- Location: Hamster Republic (Ontario Enclave)
- Contact:
I'm gonna have to throw in the towel on implementing a few things I wanted to get done today. I'm just too tired to concentrate on getting them done in the next hour and a half. The movement system is fully working so you can at least wander around and check out the different rooms, and read some of the dumb text I put in to amuse myself. I'm just gonna iron out what bugs I can find and upload the game in a little bit before I go to bed.
Overall, I'm pretty happy with how much I got done and learned. I feel that I went from being a complete scripting idiot to ever-so-slightly competent over the past couple of weeks. Even though I didn't get as much actual gameplay done within a month as I'd hoped, the framework I have down will enable me to make a decently sized game within just a few months.
EDIT:
Also I'm pretty sure this is going to be the first time I'll put an OHRRPGCE game I made up for download. Holy crap.
Overall, I'm pretty happy with how much I got done and learned. I feel that I went from being a complete scripting idiot to ever-so-slightly competent over the past couple of weeks. Even though I didn't get as much actual gameplay done within a month as I'd hoped, the framework I have down will enable me to make a decently sized game within just a few months.
EDIT:
Also I'm pretty sure this is going to be the first time I'll put an OHRRPGCE game I made up for download. Holy crap.
Last edited by Foxley on Mon Jun 22, 2015 4:59 am, edited 1 time in total.
- BlurredVisionGames
- Slime
- Posts: 17
- Joined: Wed Jun 17, 2015 5:36 am
- Location: Phoenix
I give up you guys. every thing i fix breaks something else. im just posting what i have.
If you take too many pieces back youll get a too many npc error. about (18 pieces)
try to use the back button on the edit and help screens and something something, it locks up.
and sometimes it will go to load a level and just skip to the next level.
and then my links to levels past ten died.
but i did get ten levels that i think will stump you for a bit
thanks for the contest everyone. i had fun. looking forward to playing the new games!
If you take too many pieces back youll get a too many npc error. about (18 pieces)
try to use the back button on the edit and help screens and something something, it locks up.
and sometimes it will go to load a level and just skip to the next level.
and then my links to levels past ten died.
but i did get ten levels that i think will stump you for a bit
thanks for the contest everyone. i had fun. looking forward to playing the new games!
- BlurredVisionGames
- Slime
- Posts: 17
- Joined: Wed Jun 17, 2015 5:36 am
- Location: Phoenix
oh and you have to collect everything in the level now because making it optional made designing levels a pain.
but you can handle it
**just sat down to play my game before i go to bed. turns out levels 4, 6, and 9 can all be beat with one less piece than whats provided.
Making puzzles is hard**
but you can handle it
**just sat down to play my game before i go to bed. turns out levels 4, 6, and 9 can all be beat with one less piece than whats provided.
Making puzzles is hard**
Last edited by BlurredVisionGames on Mon Jun 22, 2015 6:26 am, edited 1 time in total.