Newbie gamemaker/coder question
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Newbie gamemaker/coder question
I am making my first game ever for a technology class and I am making a short game and I had the idea of making each map a kinda randomly generated maze but I am kinda running out of time, so would it be better to make a code to make the maps or just make them manually?
Generating mazes isn't actually that hard. There are lots of way to generate mazes; you can find many webpages about it. Have a look at the thread on Valigarmander's game Downward, which has a maze generator.
However randomly generated mazes are generally a lot worse than hand crafted maps -- the replayability doesn't make up for lack of design -- unless you specifically want your maps to be mazes for some reason. But generating anything more complex than a maze (or alternatively placing things randomy) gets tricky (and very bug prone!) fast. (If you do want to do something more than a maze (I advise that for a future project if you're running out of time), I suggest the Roguebasin articles.)
However randomly generated mazes are generally a lot worse than hand crafted maps -- the replayability doesn't make up for lack of design -- unless you specifically want your maps to be mazes for some reason. But generating anything more complex than a maze (or alternatively placing things randomy) gets tricky (and very bug prone!) fast. (If you do want to do something more than a maze (I advise that for a future project if you're running out of time), I suggest the Roguebasin articles.)
Thanks for the tips Since I am running out of time I guess I will design the maps myself but I will look at the links since I think I could use them for a future project.TMC wrote:Generating mazes isn't actually that hard. There are lots of way to generate mazes; you can find many webpages about it. Have a look at the thread on Valigarmander's game Downward, which has a maze generator.
However randomly generated mazes are generally a lot worse than hand crafted maps -- the replayability doesn't make up for lack of design -- unless you specifically want your maps to be mazes for some reason. But generating anything more complex than a maze (or alternatively placing things randomy) gets tricky (and very bug prone!) fast. (If you do want to do something more than a maze (I advise that for a future project if you're running out of time), I suggest the Roguebasin articles.)