It's basically a bus rolling along a road while some text boxes pop on the screen.
Code: Select all
plotscript,busintro,begin
variable (SLbus)
SLbus := load large enemy sprite (0)
suspend player
teleport to map (3,109,0)
focus camera (109,5,100)
wait(1)
put slice (SLbus,120,100)
wait (1)
show map
focus camera (0,5,2)
show textbox (19)
wait (40)
show textbox (20)
wait (40)
show textbox (21)
wait (40)
show textbox (22)
wait (40)
wait for camera
fade screen out (0,0,0)
wait (5)
show backdrop (0)
fade screen in
teleport to map (2,0,0)
focus camera (32,60,500)
wait for camera
show map
put slice (SLbus,120,200)
wait (10)
move slice to(SLbus,120,100,2)
wait for slice (SLbus)
put hero
teleport to map (2,32,60)
resume player
Code: Select all
plotscript, intro, begin
suspend player
show backdrop (0)
show textbox (1)
wait for textbox
show map
focus camera (17,14,100)
wait (1)
show textbox (2)
wait for textbox
show textbox (3)
wait for textbox
show textbox (4)
wait for textbox
show textbox (5)
wait for textbox
play song (2)
wait (24)
show textbox (6)
wait for textbox
show textbox (7)
wait for textbox
show textbox (8)
wait for textbox
show textbox (9)
wait for textbox
show textbox (10)
wait for textbox
show textbox (11)
wait for textbox
wait(10)
set npc direction (npc reference (1,1),north)
wait (5)
show textbox (12)
wait for textbox
walk npc (npc reference(1,2),west,5)
wait for npc (npc reference(1,2))
walk npc (npc reference(1,2),north,1)
wait for npc (npc reference(1,2))
teleport to map (0,1,1)
wait(1)
focus camera (18,8,100)
wait (1)
fade screen out (23,00,23)
wait (5)
fade screen in
wait (3)
fade screen out (00,23,23)
wait (5)
fade screen in
wait (3)
fade screen out (23,23,00)
wait (5)
fade screen in
wait (3)
teleport to map (1,18,16)
wait(1)
focus camera (17,14,100)
put npc (npc reference(1,2),18,12)
wait for npc (npc reference(1,2))
set npc direction (npc reference(1,1),east)
show textbox (13)
wait for textbox
set npc direction (npc reference(1,2),west)
show textbox (14)
wait for textbox
show textbox (15)
walk npc (npc reference(1,1),west,7)
wait for npc (npc reference(1,1))
advance textbox
show backdrop (0)
wait (15)
show textbox (16)
wait (50)
show textbox (17)
wait (30)
show textbox (18)
wait (30)
resume player
busintro
end