Show off your graphics!

Make games! Discuss those games here.

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kylekrack
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Post by kylekrack »

Wow, I love this style. The simplistic nature is really impressive because it still has a lot to offer by way of graphics. It reminds me of Mother 3 a bit.
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Sparoku
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Post by Sparoku »

kylekrack wrote:
SparElric wrote: Working on portraits! I may move the textbox down a bit though. So you can still see the walkabouts.
Are you sure you don't want to just switch the text box and the portrait? That uses the space onscreen pretty efficiently, unless you're going for a certain style.
I was going for a certain style, yeah.
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BMR
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Post by BMR »

Was bored, so spent a bit of time working on this:

Image

Prolly not going to use it anywhere, just felt like making something cyberpunk-y. Could use a bit more work, but oh well. If I ever decide to do something more with it, I'll fix it up more.
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Using Editor version wip 20170527 gfx_sdl+fb music_sdl
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Meowskivich
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Post by Meowskivich »

seeeecret character? or easter egg.
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shakeyair
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Post by shakeyair »

BMR wrote:Image
This is really cool. It has the look of '3-d model converted to low res' from older computer games. Like Planescape:Torment or Starcraft. Somehow more nostalgic than more typical pixel art, maybe because that's had such a resurgence lately.
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Urkelbot666
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Post by Urkelbot666 »

shakeyair wrote:
BMR wrote:Image
This is really cool. It has the look of '3-d model converted to low res' from older computer games. Like Planescape:Torment or Starcraft. Somehow more nostalgic than more typical pixel art, maybe because that's had such a resurgence lately.
Oh man, This is great! it really takes me back to the days of pre-rendered 3D (almost) graphics. The subject looks like he came straight from a Cyber-Punk adventure game. Good stuff.
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Matokage
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Post by Matokage »

Things are getting interesting...

Image

Edit: I think I will change the Shadow direction, it's blocking the view of important graphical clues for the player.
Last edited by Matokage on Mon Nov 10, 2014 1:18 am, edited 2 times in total.
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Foxley
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Post by Foxley »

Yeaaahhh, at that viewing angle, having shadows obscuring the front of things (in other words, what the player is primarily seeing) is not the best choice...
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Post by Spoonweaver »

Image
Last edited by Spoonweaver on Tue Nov 11, 2014 5:03 pm, edited 1 time in total.
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Mogri
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Post by Mogri »

Wow, that's a huge improvement over the first game. I love the visual contrast between foreground and background, and those tree trunks are great, too.
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Post by Spoonweaver »

The looks aren't the only improvements.

I went through a lot of different variations of scripts for jumping, climbing, and general animation before I settled on one I felt was good enough. (though I guess that's more hype than graphics.)
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Sparoku
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Post by Sparoku »

Looking nice! :v:
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Urkelbot666
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Post by Urkelbot666 »

Working on the home of a Murderous character with a fondness for old fashioned gaming. Lights flicker, and TV static is animated.

Still tweaking the layout, window placements, etc
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AnalogousGumdropDecoder
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Post by AnalogousGumdropDecoder »

Just started messing with OHR last night. What you see is what you get, so far. This is going to be a test game so I can learn OHR before starting on my more ambitious project. Of course, if I come up with any cool ideas during the process, they may very well be recycled into the final game. Right now my art still lacks a certain... polish.

Feedback and pointers always appreciated. I'm a novice, but I'm trying to figure out how to do this well.
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kylekrack
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Post by kylekrack »

I'm gonna be honest, the art looks pretty darn good the way it is. I think the point here is that there's no definite difference between good and bad art, only different styles. If you feel it's not good enough, then by all means, make it more polished, but I've seen published games that aren't even that nice looking. I'd say you're on the right track, but then again, I'm not much of an artist myself.
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