I'm hyped!foreverblue2 wrote:Sometime this year. Everything TSABBG should have been but wasn't.
14 enemy types all of which can be turned on and off in the options menu.
Adjust player speed, enemy speed, spawn rate.
Basically anything that can be an option is. Fine tune the options for hundreds of different game types.
All program and option code is done. Gameplay code is the fun part for me and I chose to do it last so I'd actually finish the game.
Gameplay code begins tonight.
Then high score stuff.
Stuff I forgot.
Then polish.
Then release..you lucky people you
Hype Up Your Game Thread
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- Willy Elektrix
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Almost time for the high score contest part 2. Can any dethrone me?foreverblue2 wrote:Sometime this year. Everything TSABBG should have been but wasn't.
14 enemy types all of which can be turned on and off in the options menu.
Adjust player speed, enemy speed, spawn rate.
Basically anything that can be an option is. Fine tune the options for hundreds of different game types.
Last edited by Willy Elektrix on Thu Aug 07, 2014 12:08 am, edited 1 time in total.
Oooooohhh sweet!
I wonder whether higher resolution or framerate would be any benefit to it?
I wonder whether higher resolution or framerate would be any benefit to it?
I do still want to finish my Ultimate Challenge game (haven't touched it in months, admittedly)'. But since it's not an OHR game it might not be suitable for such a contest.Almost time for the high score contest part 2. Can any dethrone me?
Last edited by TMC on Thu Aug 07, 2014 9:14 am, edited 1 time in total.
- foreverblue2
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go onforeverblue2 wrote:With four directional buttons and five player skills, wouldn't you like to use the keyboard keys you want to use?
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Play Orbs CCG: http://orbsccg.com/r/4r6x
- foreverblue2
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Any chance of joystick support?
Ill put it in tomorrow. I can't test it though. But I think it will work.
All that's happening to move up is I'm using a variable called keyUp to code with ( not key:up). To change it in the options I use this code
Code: Select all
keyUp := wait for key (anykey)
And I didn't see anything in the dictionary that said I had to enable the joystick like I did the mouse.
What do you think?
Yes, waitforkey(anykey) does return joystick scancodes (thanks, I added that fact to the dictionary). But joystick scancodes don't work everywhere. For example keyispressed accepts joystick scancodes, but keyval didn't. That's a bug. I've just added partial support for joytick scancodes to keyval: it can only tell you whether a key is down, not whether it's a new keypress.
You don't need to do anything to enable the joystick. Mainly you need to ensure that there's nowhere where you're checking key:up, etc, but not the joystick equivalent.
You don't need to do anything to enable the joystick. Mainly you need to ensure that there's nowhere where you're checking key:up, etc, but not the joystick equivalent.
Last edited by TMC on Sun Aug 10, 2014 2:06 pm, edited 1 time in total.
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Teaser Track from New RedMaverickZero Game
Not my game, but I wanna hype it anyway! This one is a teaser track from a new game by RedMaverickZero. I've done somewhere near 50 original tracks for this game and I wanna share. Enjoy!
<object width="560" height="315"><param name="movie" value="//www.youtube.com/v/IQEot5zIWmA?version=3 ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/IQEot5zIWmA?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<object width="560" height="315"><param name="movie" value="//www.youtube.com/v/IQEot5zIWmA?version=3 ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/IQEot5zIWmA?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<a href="https://www.sodapiggymusic.com">Soda Piggy Website</a>
Mr. Triangle's Adventure won't likely be done by end of the year, but soda_piggy and some others are encouraging me to get SOMETHING released for it for the Heart of the OHR. The ending place for it is gonna have about 20+ hours of content.
http://www.redtrianglegames.com
RMZ#4181
RMZ#4181
- Nathan Karr
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- Meowskivich
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alternatively, there is altNathan Karr wrote:What, only three pages of hype since my last login? I am disappoint.
Maybe it's time for me to come out of OHRtirement, broken Escape key or no!
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Play Orbs CCG: http://orbsccg.com/r/4r6x