Hype Up Your Game Thread

Make games! Discuss those games here.

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Gizmog
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Post by Gizmog »

foreverblue2 wrote:Sometime this year. Everything TSABBG should have been but wasn't.
14 enemy types all of which can be turned on and off in the options menu.
Adjust player speed, enemy speed, spawn rate.
Basically anything that can be an option is. Fine tune the options for hundreds of different game types.

All program and option code is done. Gameplay code is the fun part for me and I chose to do it last so I'd actually finish the game.
Gameplay code begins tonight.
Then high score stuff.
Stuff I forgot.
Then polish.
Then release..you lucky people you
I'm hyped!
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Willy Elektrix
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Post by Willy Elektrix »

foreverblue2 wrote:Sometime this year. Everything TSABBG should have been but wasn't.
14 enemy types all of which can be turned on and off in the options menu.
Adjust player speed, enemy speed, spawn rate.
Basically anything that can be an option is. Fine tune the options for hundreds of different game types.
Almost time for the high score contest part 2. Can any dethrone me?

:D
Last edited by Willy Elektrix on Thu Aug 07, 2014 12:08 am, edited 1 time in total.
TMC
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Post by TMC »

Oooooohhh sweet!

I wonder whether higher resolution or framerate would be any benefit to it?
Almost time for the high score contest part 2. Can any dethrone me?
I do still want to finish my Ultimate Challenge game (haven't touched it in months, admittedly)'. But since it's not an OHR game it might not be suitable for such a contest.
Last edited by TMC on Thu Aug 07, 2014 9:14 am, edited 1 time in total.
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foreverblue2
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Post by foreverblue2 »

With four directional buttons and five player skills, wouldn't you like to use the keyboard keys you want to use?
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Meowskivich
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Post by Meowskivich »

foreverblue2 wrote:With four directional buttons and five player skills, wouldn't you like to use the keyboard keys you want to use?
go on
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TMC
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Post by TMC »

Any chance of joystick support?

I ask this on behalf of the joystick lobby; I don't actually have one.
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foreverblue2
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Post by foreverblue2 »

Any chance of joystick support?


Ill put it in tomorrow. I can't test it though. But I think it will work.

All that's happening to move up is I'm using a variable called keyUp to code with ( not key:up). To change it in the options I use this code

Code: Select all

keyUp := wait for key (anykey)
If " wait for key" returns a scancode value with a joystick button press then we're good. I know there's scan code values for the joystick, but I don't know if" wait for key" will return it.
And I didn't see anything in the dictionary that said I had to enable the joystick like I did the mouse.

What do you think?
TMC
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Post by TMC »

Yes, waitforkey(anykey) does return joystick scancodes (thanks, I added that fact to the dictionary). But joystick scancodes don't work everywhere. For example keyispressed accepts joystick scancodes, but keyval didn't. That's a bug. I've just added partial support for joytick scancodes to keyval: it can only tell you whether a key is down, not whether it's a new keypress.

You don't need to do anything to enable the joystick. Mainly you need to ensure that there's nowhere where you're checking key:up, etc, but not the joystick equivalent.
Last edited by TMC on Sun Aug 10, 2014 2:06 pm, edited 1 time in total.
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Mystic
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Post by Mystic »

That's super slick, man. I hope any of my games have even half that many options.

Customization = good
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Gizmog
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Post by Gizmog »

Mystic wrote:That's super slick, man. I hope any of my games have even half that many options.

Customization = good
Don't just hope, you've got the power! Take inspiration and always go the extra mile.
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Meowskivich
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Post by Meowskivich »

dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x :V
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Soda_piggy
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Teaser Track from New RedMaverickZero Game

Post by Soda_piggy »

Not my game, but I wanna hype it anyway! This one is a teaser track from a new game by RedMaverickZero. I've done somewhere near 50 original tracks for this game and I wanna share. :) Enjoy!

<object width="560" height="315"><param name="movie" value="//www.youtube.com/v/IQEot5zIWmA?version=3 ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/IQEot5zIWmA?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<a href="https://www.sodapiggymusic.com">Soda Piggy Website</a>
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RMZ
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Post by RMZ »

Mr. Triangle's Adventure won't likely be done by end of the year, but soda_piggy and some others are encouraging me to get SOMETHING released for it for the Heart of the OHR. The ending place for it is gonna have about 20+ hours of content.
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Nathan Karr
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Post by Nathan Karr »

What, only three pages of hype since my last login? I am disappoint.

Maybe it's time for me to come out of OHRtirement, broken Escape key or no!
Remeber: God made you special and he loves you very much. Bye!
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Meowskivich
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Post by Meowskivich »

Nathan Karr wrote:What, only three pages of hype since my last login? I am disappoint.

Maybe it's time for me to come out of OHRtirement, broken Escape key or no!
alternatively, there is alt
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x :V
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