This game was entered into the 2020 Heart of the OHR contest, where it won 11th Place.
Gay Savage and the Enigma Rip is a head-tiltingly curious experience that dares you to immediately quit and walk away, but what's buried under the trash pile might surprise you. The visuals, music, and premise are all completely terrible and ridiculous, and the game is all the better for it. The middle-finger attitude towards tidiness and coherence is reminiscent of South Park's crude but humorous style, perhaps best illustrated by the mind-bending perspective of the Suck Mart's various rooms, the proportions of which change with every door you step through.
While there is some kind of deeper plot going on here, it's much more fun to just roll with the punches and laugh off all the details as you go from one bizarre setpiece to the next. Fend off venomous snakes and bugs in a desperately-in-need-of-a-trim backyard; catch cans to recycle for cash from the base of an indoor mountain of garbage; navigate a labyrinth of offices and killer robots in the store's backroom. It's a shame this game's only a demo, because if a single house from this game can offer as much variety as most RPG towns do, then I'm dying to see something on the scale of, say, a school or a shopping mall from this author, just to see what other nutty ideas they can come up with.
As much as I appreciate the unbounded creativity on display here, there are some missteps. There's a LOT of fat that needs to get trimmed from the dialogue, and sometimes crucial items and exits on the map are not clearly indicated, which can lead to a lot of aimless wandering if you aren't extremely thorough about exploring. The RPG battles are also a bit bland compared to the rest of the game. Nevertheless, I enjoyed my time with this game. For the future, I'd recommend not straying too far from the visual style on display here. The intentional suckiness works well with the world on display here, which is an ugly reflection of American Suburbia and the dregs that call it home. I don't know whether this is intended to be a parody or an accurate window into the author's POV, but either way, I think the presentation here is extremely effective as is.
Time Invested: 0 Hours, 56 Minutes
Rating: 5/10
Accolade: LOCRIAN HARMONY
Gay Savage and the Enigma Rip Review
Moderators: Bob the Hamster, marionline, SDHawk
Gay Savage and the Enigma Rip Review
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- LOCRIAN HARMONY: All parts come together for a strong thematic core, despite being harsh on the eyes and ears.
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- GaySavage3.png (15.71 KiB) Viewed 5422 times
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Last edited by Baconlabs on Wed Mar 17, 2021 10:51 pm, edited 5 times in total.
So Awesome!
BaconLabs!!! I'm so grateful that you took the time to play through the entire Demo and write a review! I can't even get my family members or GF to do that...
Dangit bruh! I swear to you, if OHR had free-pixel wall mapping, I'd be content just fixing the perspectives of rooms and going forth with the game. I cant though.. it's too grating on the ears, and the crappy wall mapping just makes it a pain to explore. I REALLY wanna sell you guys and gals on this updated graphic/sound version of the demo.. I mean really, all Im doing is making the rooms like regular RPG squares and such. But also adding in some actually good music, sounds, fixing collision issues on minigames with actual plotscripting, better cinematics with animations and slime.
This game honestly is for the world, but it's really for you great OHR folks. The most swell online group of creators I've yet to come across. And youre all telling me to keep it slimy but I just can't. I'm too far in, too committed.
Really what I'm trying to say is, even if I don't decide to follow your critique, trust me when I say I take it to heart, very seriously. I don't want you or any of the others to give up on me. I'm gonna push to make something that we all can be proud of, as best as I can. 'Cause you and others who've streamed, critiqued, enjoyed my game at any level.. that all is something I very much cherish and attempt to integrate.
Just promise me that when this game comes out, all.. not super slimy (but still pretty slimy relative to most games in general) that you'll give it a go, the old college try.
The Enigma approaches, and Shittsville will never be the same again.
Dangit bruh! I swear to you, if OHR had free-pixel wall mapping, I'd be content just fixing the perspectives of rooms and going forth with the game. I cant though.. it's too grating on the ears, and the crappy wall mapping just makes it a pain to explore. I REALLY wanna sell you guys and gals on this updated graphic/sound version of the demo.. I mean really, all Im doing is making the rooms like regular RPG squares and such. But also adding in some actually good music, sounds, fixing collision issues on minigames with actual plotscripting, better cinematics with animations and slime.
This game honestly is for the world, but it's really for you great OHR folks. The most swell online group of creators I've yet to come across. And youre all telling me to keep it slimy but I just can't. I'm too far in, too committed.
Really what I'm trying to say is, even if I don't decide to follow your critique, trust me when I say I take it to heart, very seriously. I don't want you or any of the others to give up on me. I'm gonna push to make something that we all can be proud of, as best as I can. 'Cause you and others who've streamed, critiqued, enjoyed my game at any level.. that all is something I very much cherish and attempt to integrate.
Just promise me that when this game comes out, all.. not super slimy (but still pretty slimy relative to most games in general) that you'll give it a go, the old college try.
The Enigma approaches, and Shittsville will never be the same again.
Just a vessel for dank memes