Gay Savage and the Enigma Rip Review
Posted: Wed Mar 17, 2021 10:28 pm
This game was entered into the 2020 Heart of the OHR contest, where it won 11th Place.
Gay Savage and the Enigma Rip is a head-tiltingly curious experience that dares you to immediately quit and walk away, but what's buried under the trash pile might surprise you. The visuals, music, and premise are all completely terrible and ridiculous, and the game is all the better for it. The middle-finger attitude towards tidiness and coherence is reminiscent of South Park's crude but humorous style, perhaps best illustrated by the mind-bending perspective of the Suck Mart's various rooms, the proportions of which change with every door you step through.
While there is some kind of deeper plot going on here, it's much more fun to just roll with the punches and laugh off all the details as you go from one bizarre setpiece to the next. Fend off venomous snakes and bugs in a desperately-in-need-of-a-trim backyard; catch cans to recycle for cash from the base of an indoor mountain of garbage; navigate a labyrinth of offices and killer robots in the store's backroom. It's a shame this game's only a demo, because if a single house from this game can offer as much variety as most RPG towns do, then I'm dying to see something on the scale of, say, a school or a shopping mall from this author, just to see what other nutty ideas they can come up with.
As much as I appreciate the unbounded creativity on display here, there are some missteps. There's a LOT of fat that needs to get trimmed from the dialogue, and sometimes crucial items and exits on the map are not clearly indicated, which can lead to a lot of aimless wandering if you aren't extremely thorough about exploring. The RPG battles are also a bit bland compared to the rest of the game. Nevertheless, I enjoyed my time with this game. For the future, I'd recommend not straying too far from the visual style on display here. The intentional suckiness works well with the world on display here, which is an ugly reflection of American Suburbia and the dregs that call it home. I don't know whether this is intended to be a parody or an accurate window into the author's POV, but either way, I think the presentation here is extremely effective as is.
Time Invested: 0 Hours, 56 Minutes
Rating: 5/10
Accolade: LOCRIAN HARMONY
Gay Savage and the Enigma Rip is a head-tiltingly curious experience that dares you to immediately quit and walk away, but what's buried under the trash pile might surprise you. The visuals, music, and premise are all completely terrible and ridiculous, and the game is all the better for it. The middle-finger attitude towards tidiness and coherence is reminiscent of South Park's crude but humorous style, perhaps best illustrated by the mind-bending perspective of the Suck Mart's various rooms, the proportions of which change with every door you step through.
While there is some kind of deeper plot going on here, it's much more fun to just roll with the punches and laugh off all the details as you go from one bizarre setpiece to the next. Fend off venomous snakes and bugs in a desperately-in-need-of-a-trim backyard; catch cans to recycle for cash from the base of an indoor mountain of garbage; navigate a labyrinth of offices and killer robots in the store's backroom. It's a shame this game's only a demo, because if a single house from this game can offer as much variety as most RPG towns do, then I'm dying to see something on the scale of, say, a school or a shopping mall from this author, just to see what other nutty ideas they can come up with.
As much as I appreciate the unbounded creativity on display here, there are some missteps. There's a LOT of fat that needs to get trimmed from the dialogue, and sometimes crucial items and exits on the map are not clearly indicated, which can lead to a lot of aimless wandering if you aren't extremely thorough about exploring. The RPG battles are also a bit bland compared to the rest of the game. Nevertheless, I enjoyed my time with this game. For the future, I'd recommend not straying too far from the visual style on display here. The intentional suckiness works well with the world on display here, which is an ugly reflection of American Suburbia and the dregs that call it home. I don't know whether this is intended to be a parody or an accurate window into the author's POV, but either way, I think the presentation here is extremely effective as is.
Time Invested: 0 Hours, 56 Minutes
Rating: 5/10
Accolade: LOCRIAN HARMONY