Desert Funk (prototype)

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SwordPlay
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Desert Funk (prototype)

Post by SwordPlay »

I am making a game-slash-game engine that will hopefully be useful in future.

Right now, nothing is really completed, but you can look at graphics and script assets and check out the rough design/layout of the map.

It's all terribly unfinished and requires a lot of work, maybe more than I can manage. I want to fill in at least a few areas so I can release a demo. But I also need to work on the gameplay systems quite a lot.

Maybe it will turn into something, maybe it will fizzle out and die.
Time will tell.
I've uploaded it here in case anyone is curious.

screenshots not representative of gameplay or the contents of the file. It's meant to be demonstrative.
Attachments
working with different vertical elements is difficult in a strictly 2D space. But it's possible! I think haha
working with different vertical elements is difficult in a strictly 2D space. But it's possible! I think haha
desert funk0000.bmp (63.55 KiB) Viewed 1318 times
I want to make the game exploration based.
I want to make the game exploration based.
desert funk0001.bmp (63.55 KiB) Viewed 1318 times
desert funk Jul17.rpg.zip
updated map version 2. some ideas knocking about
(483.46 KiB) Downloaded 219 times
VapourSword crash-recovered 30001.bmp
VapourSword crash-recovered 30001.bmp (63.55 KiB) Viewed 1355 times
VapourSword crash-recovered 30002.bmp
VapourSword crash-recovered 30002.bmp (63.55 KiB) Viewed 1355 times
Last edited by SwordPlay on Tue Jul 17, 2018 4:40 pm, edited 7 times in total.
"Imagination. Life is your creation."
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