Drydocks - A Merchant RPG

Upload your games here. Download other people's games here.

Moderators: Bob the Hamster, marionline, SDHawk

Post Reply
User avatar
dantedynamite
Red Slime
Posts: 44
Joined: Fri Dec 19, 2014 6:37 am

Drydocks - A Merchant RPG

Post by dantedynamite »

This is my entry for the 2018 hotohr contest. This is an adventure RPG where you play as a merchant exploring a foreign land! This is an demo for an unfinished game, but should be at the very least 30 minutes long.


FEATURES:
*A dynamic economy with prices that are constantly in flux and is different in every game.
*6 different trade goods to trade in 10 different cities, some of which are only accessible by the sea, some only by land.
*Over 100 NPCs to interact with, travelling merchants going from town to town, travelling in a large open world map.
*There are several buildings to interact with to help you progress including the Merchant Guild which will grant you higher ranks and allow you to go farther by carrying more supplies, a Builder's Guild which can build you inventory upgrades and vehicles, a Mercenary's Guild where you can hire the services of criminals to "influence" supply and demand, and the Adventurer's Guild which will give you money for treasures you discover in the world.
*Items are bought from farms, mines, and workshops found in the countryside and sold in markets in cities.
*An easily minimizable UI that shows your inventory and the prices of goods in each city. In each of the 10 regions, each city produces 3 types of items you can buy in the countryside, and in each city there are markets to sell the other 3 types of items.
*Sign posts, a minimizable map, and a local rapid transit system (via hot air balloon) to help you in case you get lost.
*Many treasures to find in the world simply by exploring.
*Higher tier vehicles go faster and thus save precious time.

I wanted this game to be replayable so the economy is dynamic and the things you learn on your first time around by adventuring will help you get a better score the next time around.
There is an arbitrary cutoff point in game at 100 days, after which it will tell you how much money you made and your score.
I invite everybody who plays this to keep track of this score and share it in the hotohr thread, in the spirit of friendly competition.

https://www.slimesalad.com/forum/viewto ... sc&start=0

Any and all feedback is appreciated on this one!
Attachments
drydocks-mastercopy-demo--linux-x86_64.tar.gz
(12/22/2018 version for Linux)
(27.65 MiB) Downloaded 369 times
A Large map with several cities to explore.
A Large map with several cities to explore.
Drydocks-MasterCopy0273.bmp (251.05 KiB) Viewed 4225 times
drydocks-mastercopy-demo-.zip
(12/22/2018 version for Windows)
(28.61 MiB) Downloaded 401 times
Lost? Check these handy dandy signs.
Lost? Check these handy dandy signs.
Drydocks-MasterCopy0268.bmp (251.05 KiB) Viewed 4226 times
Quickly and easily compare global prices.
Quickly and easily compare global prices.
Drydocks-MasterCopy0270.bmp (251.05 KiB) Viewed 4226 times
Remember to thank your driver!
Remember to thank your driver!
Drydocks-MasterCopy0264.bmp (251.05 KiB) Viewed 4227 times
Last edited by dantedynamite on Tue Dec 25, 2018 12:27 am, edited 6 times in total.
User avatar
SDHawk
Metal Slime
Posts: 673
Joined: Sun Apr 27, 2008 8:46 pm

Post by SDHawk »

[review]6814[/review]
TMC
Metal King Slime
Posts: 4308
Joined: Sun Apr 10, 2011 9:19 am

Post by TMC »

[review]7824[/review]
TMC
Metal King Slime
Posts: 4308
Joined: Sun Apr 10, 2011 9:19 am

Post by TMC »

[review]7813[/review]
Post Reply