Why is it that every day is a sale and every sale is a win?
Moderators: Bob the Hamster, marionline, SDHawk
Why is it that every day is a sale and every sale is a win?
So obviously this is where it comes from: NieR Automata, Emil's Shop. But why does this appear so much in OHR games? And who is responsible for that? I'd like to get an explanation!
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- Puppy Adventure
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- Hati's Bizarre Adventure
- Sale01.png (7.95 KiB) Viewed 1939 times
- Fenrir-Lunaris
- Metal Slime
- Posts: 768
- Joined: Mon Oct 15, 2007 10:45 pm
- Location: OHR Depot
Charbile, you say?
Hmmm....Wikipedia wrote:[Yoko Taro] is keen in experimenting with the video game format, feeling that many conventions of the video game market inhibit developers' creative freedom. Many of his games reflect his own feelings about death and his socratic questioning of the concept.
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Because the concept of enjoying killing seemed insane to him, he designed the first game's main protagonists to be insane. He also wished to explore what drove people to kill each other.