Castle Amber: A D&D Adventure
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- Spoonweaver
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- Spoonweaver
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Kalar lowers his wand and tells the others, "The room reeks of necromancy. And powerful necromancy at that. This is most certainly Nathaire's lair. However, my skeletons seemed to be affected by something in that room. I would rather not risk entering myself, as it is conceivable that something there might potentially affect me or, at worst, take control of me. One of you will have to enter the room to scout things out. If it comes down to it though, I can perform a spell that will cut this room off from Levistus, but I would rather not do so just yet, as such an action might very well be seen as a declaration of war. We are eventually going to have to go against Levistus' agents, but I would prefer to not anger him just yet."
Being from the third world, I reserve the right to speak in the third person.
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- Bob the Hamster
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Rob claps his palms together "Let's do some tests first!" he says.
"Let's find a rope. I don't have one, do any of you? I can run back to the wagon if not."
"We can tie a loop with it, and try to snag one of those two skeletons with it and drag them out. Shouldn't be too hard with all those bones sticking out."
"Once we have one out, we will see if it re-animates on its own, or if it stays 'asleep'"
"Let's find a rope. I don't have one, do any of you? I can run back to the wagon if not."
"We can tie a loop with it, and try to snag one of those two skeletons with it and drag them out. Shouldn't be too hard with all those bones sticking out."
"Once we have one out, we will see if it re-animates on its own, or if it stays 'asleep'"
- Spoonweaver
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Rachelle draws her weapon, just in case the skeleton starts attacking them once it gets pulled back out.
...although at this point she could probably just punch one into inanimateness. Still, better safe than sorry.
At this point, she also remembers that she's been carrying around some rope in her own bag for a while. It's silk rope, though, which probably deserves a better use than hauling out skeletons.
...although at this point she could probably just punch one into inanimateness. Still, better safe than sorry.
At this point, she also remembers that she's been carrying around some rope in her own bag for a while. It's silk rope, though, which probably deserves a better use than hauling out skeletons.
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After some failed attempts at fancy rope tricks, Rob magically guides the rope onto a skeleton. Dragging it out of the room does seem release the effect placed upon it. Rob continues to use the rope to retrieve each of the skeletons. It's not long before all of Kalar's minions are back to working order.
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Rachelle puts down her weapon, eying the reanimated skeletons as she does so.
She then asks for the rope.
"I want to try going in myself. Seeing as I'm not undead, I should be fine, but if I do start feeling funny I'll run back out. The rope is in case I'm unable to do that," she says, tying the rope around herself.
She then asks for the rope.
"I want to try going in myself. Seeing as I'm not undead, I should be fine, but if I do start feeling funny I'll run back out. The rope is in case I'm unable to do that," she says, tying the rope around herself.
- BMR
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"Good luck. We'll be ready to respond if anything attacks. Be on the lookout for anything that looks magical, it's possible that he's tied the effect to some sort of artifact or relic in the room."
Being from the third world, I reserve the right to speak in the third person.
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- Spoonweaver
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