Castle Amber: A D&D Adventure

Talk about things that are not making games here. But you should also make games!

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Gizmog
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Post by Gizmog »

Voulton continues to search for Lynda or any evidence there of. If he had a good lead on where she was, he'd try and smash through with his axe. Would that break the axe? Seems pretty sturdy! Worth the risk!

EDITL And where is Rachelle going?! "Did you find her already?! Why are you running?!"... these people! She was a lot better when she was tall!
Last edited by Gizmog on Sun Apr 12, 2015 4:57 am, edited 1 time in total.
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BMR
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Post by BMR »

Kalar turns at the sound. He holds up his holy symbol, channeling power through it in an attempt to bring them under his control.
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Spoonweaver
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Post by Spoonweaver »

Rachelle was quick to react when she saw the wraiths out the window. The wall burst open then as Lynda called upon her dissipating ability. A hole that was perhaps big enough to squeeze through if Lynda really tried was in the wall where she had attacked.
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Post by Master K »

"Ooh! Perfect!" Lynda says.

She promptly tries to wriggle through the cavity she created in the wall.
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Gizmog
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Post by Gizmog »

Voulton goes over to offer aid. "How'd you even get in there?!" he says. Helpfully.
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Post by Bob the Hamster »

Tammytharn, left alone with the children in the cart that she is not quite strong enough to move by herself, takes out her holy symbol. If the wraiths approach, she will Turn them, but if they do not approach, she will just watch
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Post by Spoonweaver »

Lynda wiggled through the whole. As Voulton helped pull her out, Lynda dropped her bow, quiver, and pack.
Meanwhile, Kalar rebuked the wraiths. Three of them stopped in mid-air and looked at Kalar in awe.
Rachelle exited the tower in time to see the wraiths flying through the wall into the upper tower.
The wraiths rushed into the tower. Lynda and Voulton saw as the wraiths entered the secret room and dispersed throughout the tower. The way they went through ground suggested the presence of yet another secret room. The wraiths avoided the throne room, but flew around rapidly just inside the hole to the secret room.
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Gizmog
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Post by Gizmog »

"We'd better get to the others. No telling what those things are doing or how long before they turn on us... kinda looks like they're guarding something?" Voulton says as he heads towards the stairs, the exit, and freedom (in that order).

Standin orders 'cause my internet's kinda slimy tonight:

Voulton's a little bit nervous about the wraiths. He isn't going to antagonize them unless it's part of a party-wide offensive. Right now his priority is getting outside to the others if possible, but if the wraiths head him off and if he's smart enough to realize they're staying out of the throne room he'll stay in there and shout and try to get the others to do something. He's curious about the hidey hole but not gonna antagonize the wraiths to get in there (unless it's part of a party-wide offensive.

And if Sephora shows up, he isn't afraid of girls.

Essentially: Play it safe till he regroups with the party then follow their lead. If unable to regroup, play it safe and call for help.
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Post by Master K »

"My gear!" Lynda says. "I can't just leave it all behind!"

Lynda tries to use her dissipating touch to bust more wall open to be able to reach in and grab her stuff.
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Post by Gizmog »

"We can come back for it with the others, it's not worth dying over!" Voulton stamps impatiently at the top of the stairs
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Post by Master K »

Lynda shouts angrily, then proceeds to join Voulton in regrouping with the party.

"If any of those Wraiths touch my stuff, I'll become incorporeal, grab them by the face, and rip their head in half from the jaws."
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Post by Spoonweaver »

Failing to call upon her destructive powers again, Lynda joins Voulton in a hasty retreat. They meet Rachelle and the others outside and look back at the now wraith infested tower. That's when Lynda noticed she had dropped the sword they had gone there for.
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Post by Gizmog »

"Some kinda secret passages in there! She got stuck and blew her way out! Had to ditch her pack and quiver though! Some kinda ghosts are swarmin around that passage, but they didn't bother us on the way out. Can we win a fight with these things?"
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Post by BMR »

Kalar ponders Voulton's question.

"We might be able to. The problem is, they're like ghosts, and normal weapons won't affect it. Spells might be able to, but after the fiasco with my other spell against the werewolves, I hadn't thought to prepare any for today. I do have a potion that you could use. If you coat your weapon with it, you should be able to attack and kill them. It won't last long though, so you would have to kill all of them as quickly as possible. I can provide some support if you decide to attack them, as I have a few spells that will be able to affect them without any trouble. They are, however, rather limited in duration, so if you want to do this, then we do it quickly."

Kalar thinks about what he's learned, considering if it were possible that there might be some magical entrance somewhere.

"Right, let me try something."

Kalar takes out a wand and activates it, attempting to detect any magic in the area that might lead him to learn of any magical entrances or just magic in general.



*Kalar uses his Wand of Detect Magic around the base of the tower, looking for anything of note
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Post by Spoonweaver »

No magic was detected.
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