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Castle Paradox Down?

Posted: Thu Jul 07, 2011 3:42 am
by Master K
Is Castle Paradox down at the moment? The game list, nor the forums are not loading for me. Is anyone else here having these troubles?

Re: Castle Paradox Down?

Posted: Thu Jul 07, 2011 3:26 pm
by Bob the Hamster
Master K wrote:Is Castle Paradox down at the moment? The game list, nor the forums are not loading for me. Is anyone else here having these troubles?
Yes, it is down. Inferior Minion will fix it sooner or later :)

Posted: Thu Jul 07, 2011 7:21 pm
by Nathan Karr
Castle Paradox going down all the time is why this site was founded.

Posted: Thu Jul 07, 2011 8:53 pm
by Master K
well...considering that CP goes down a lot, shouldn't there be a help forums for here like CP's help forums?

Posted: Thu Jul 07, 2011 8:55 pm
by JSH357
Master K wrote:well...considering that CP goes down a lot, shouldn't there be a help forums for here like CP's help forums?
The Game Forum functions as Help forum.

Posted: Thu Jul 07, 2011 10:15 pm
by Spoonweaver
What do you need help with?

Posted: Fri Jul 08, 2011 12:22 am
by Master K
@JSH: Oh, ok. I didn't realize that.

@Spoon: A party movement script. Would you care to hear the details?

Posted: Fri Jul 08, 2011 12:29 am
by Spoonweaver
Sure.

Posted: Fri Jul 08, 2011 7:30 pm
by Master K
Ok Spoon. Here are my problem scripts:

Code: Select all

plotscript, Splitup, begin 
	      suspend player 
	      suspend caterpillar 
	      walk hero to X(me,18) 
	      wait for hero(me) 
	      walk hero to Y(me,57) 
	      wait for hero(me) 
	      walk hero(me,up,1) 
	      walk hero(1,down,1) 
	      walk hero(2,right,1) 
	      walk hero(3,left,1) 
	                wait for hero(3) 
	      set hero direction(me,down) 
	      set hero direction(1,up) 
	      set hero direction(2,left) 
	      set hero direction(3,right) 
	      wait for hero(3) 
	                show text box(239) 
	      wait for text box 
	      set hero direction(me,left) 
	      wait for hero(me) # these wait for hero(me) I've added might not be needed 
	                wait(10) 
	      set hero direction(me,right) 
	      wait for hero(me) # same as above 
	                wait(10) 
	      show text box(240) 
	      wait for text box 
	      set hero direction(me,left) 
	                wait for hero(me) 
	      set NPC position(2,18,55) 
	      wait for NPC(2) 
	                wait(20) 
	      set NPC direction(2,up) 
	      wait for NPC(2) 
	                wait(20) 
	      set NPC direction(2,right) 
	      wait for NPC(2) 
	                wait(20) 
	      set NPC direction(2,down) 
	      wait for NPC(2) 
	                wait(20) 
	      set NPC position(2,42,61) 
	      set NPC position(3,18,56) 
	                wait for NPC(2) 
	                wait for NPC(3) 
	      wait(20) 
	      set NPC position(3,43,61) 
	                wait for NPC(3) 
	      set hero direction(me,down) 
	                wait for hero(me) 
	      show text box(246) 
	      wait for text box 
	      walk hero(me,down,1) 
	      walk hero(1,up,1) 
	      walk hero(2,left,1) 
	      walk hero(3,right,1) 
	                wait for hero(3) 
	      set hero direction(me,up) 
	                wait for hero(me) 
	      resume caterpillar 
	      resume player 
	      end

plotscript, CanusInn, begin 
      	      suspend player 
	      suspend caterpillar 
	      walk hero to X(me,10) 
	      wait for hero(me) 
	      walk hero to Y(me,4) 
	      wait for hero(me) 
	      walk hero(me,up,2) 
	      walk hero(1,down,2) 
	      walk hero(2,up,2) 
	      walk hero(3,down,2) 
	      wait for hero(3) 
	      walk hero(me,right,2) 
	      walk hero(1,left,2) 
	      walk hero(2,left,2) 
	      walk hero(3,right,2) 
	      wait for hero(3) 
	      set hero direction(2,up) 
	      set hero direction(3,down) 
	      wait for hero(3) 
	      fade screen out 
	      play song(22) 
	      wait(85) 
	      fade screen in 
	      wait(1) 
	      show text box(9)
	      wait for text box
	      play song(26) 
	      walk hero(me,left,2) 
	      walk hero(1,right,2) 
	      walk hero(2,right,2) 
	      walk hero(3,left,2) 
	      wait for hero(3) 
	      walk hero(me,down,2) 
	      walk hero(1,up,2) 
	      walk hero(2,down,2) 
	      walk hero(3,up,2) 
	      wait for hero(3) 
	      resume caterpillar 
	      resume player 
	      end 
The problem is, they don't cause the party members to move and appear like I want. If you want to know what they're supposed to look like, think of Viking's of Midgard's first cave, where all four heroes split up into sort of a circle. Its similar to that deal.

Posted: Fri Jul 08, 2011 9:37 pm
by NeoSpade
MasterK: I replied to this on CP, check it now it's up again :)

EDIT: No I'm an idiot and can't tell my own editted script when I see it :S.
If you fiddle around with where the wait for... commands go, you should get them to move as you link. Try the Wait for All command and see what happens. (sorry that I can't be more useful here, I kinda had to write something when I made that dumb mistake there :S).