Page 65 of 109
Posted: Wed Nov 19, 2014 4:46 pm
by Foxley
Urkelbot666 wrote:Working on the home of a Murderous character with a fondness for old fashioned gaming. Lights flicker, and TV static is animated.
Still tweaking the layout, window placements, etc
I like these tiles a lot, looks really grungy and depraved. I can even identify each of the game consoles!
Posted: Thu Nov 20, 2014 3:19 am
by Urkelbot666
AnalogousGumdropDecoder wrote:Just started messing with OHR last night. What you see is what you get, so far. This is going to be a test game so I can learn OHR before starting on my more ambitious project. Of course, if I come up with any cool ideas during the process, they may very well be recycled into the final game. Right now my art still lacks a certain... polish.
Feedback and pointers always appreciated. I'm a novice, but I'm trying to figure out how to do this well.
For just messing around, these graphics look pretty good! The more you work on things, the more you an develop a style, and you'll work faster too.
It's also been mentioned here that you can go back at any point and edit the tiles you've already made. I recently went back and put some detail in my grass tiles, and I'm planning on redoing my water tiles.
Also, the more you work on it the better you get, so you may find yourself halfway through a project and realize that your first tiles and graphics look crummy compared to the newer ones! That's happening to me
Posted: Thu Nov 20, 2014 3:21 am
by Urkelbot666
Foxley wrote:Urkelbot666 wrote:Working on the home of a Murderous character with a fondness for old fashioned gaming. Lights flicker, and TV static is animated.
Still tweaking the layout, window placements, etc
I like these tiles a lot, looks really grungy and depraved. I can even identify each of the game consoles!
Thanks!

I'm glad that the consoles are identifiable, I was afraid they would be too small!
Posted: Sat Nov 22, 2014 2:22 pm
by ShaggyPOS
Hey guys. I used to post here under a different name about three years ago and have pretty much spent my hiatus improving both as an artist and game designer. I recently rediscovered the OHR community and figured, "hey, maybe I should make a game just for fun", so now I've got myself a little project going on all of a sudden.
Here's a bunch of portraits for the main cast. The characters are all based on me and my circle of real-life friends:
And here's some concept art for various other characters! Pardon the cruddy lighting, iPhone cameras are the devil.
I'm looking forward to getting back into this community! Hoping to be slightly more involved than I was before.
Posted: Sat Nov 22, 2014 4:23 pm
by Spoonweaver
Well ShaggyPOS:
That all looks great. I think you should really invest in a scanner tough. No one doing that quality of work should be without a high quality scanner.
Also, are those portraits OHR format?
Posted: Sat Nov 22, 2014 4:31 pm
by ShaggyPOS
Thank you! I will be sure to have a scanner present next time I decide to upload more sketches.
And yes; the portraits were initially drawn with GraphicsGale, then colored after importing them into the engine. I tried to go for a somewhat strategic use of colors with the modified master palette I use.
Posted: Sat Nov 22, 2014 4:47 pm
by Spoonweaver
Well, those are fantastic then.
Also, who were you. I mildly remember that avatar image, but have no idea who you were.
Posted: Sat Nov 22, 2014 4:55 pm
by ShaggyPOS
I'm glad you like them!
My old username was PastaDevil. Published one game (which was absolutely terrible in hindsight) when I was 14-15. I posted some sprites here during the time I tried to touch up the graphics, and eventually pulled the plug on the project and disappeared because I couldn't even take the slightest bit of criticism well back then.
Posted: Sat Nov 22, 2014 5:51 pm
by Matokage
Great art, ShaggyPOS. It remembers me a bit of fenrrirlunaris's art, and those portraits are great too.
Also, talking about fenrrir, what did happened to him?
Posted: Sun Nov 23, 2014 2:49 am
by Nathan Karr
ShaggyPOS wrote:Here's a bunch of portraits for the main cast. The characters are all based on me and my circle of real-life friends:
Always a good choice.
And in regards to some of that concept art I have one word:
Meow~
Posted: Sun Nov 23, 2014 5:00 am
by Spoonweaver
well, i'd love to hear more about your game and such shaggypos. but maybe we shoild jump that to a different thread.
Posted: Sun Nov 23, 2014 8:03 am
by TMC
If I compared those graphics to those in other games, I would be comparing them to the best commercial ones...
AnalogousGumdropDecoder: I think a game with very minimalist graphics can still look pretty nice, and you've put in some details to keep things from being boring. One option is to consider a tiny bit of shading though, (probably around the edges of things, giving them a bubbly look) to give things more depth. Somehow that walkabout looks much flatter than the rest of the graphics, though actually nothing except the ground is shaded. It looks like it's intentionally meant to pop out from the screen. Is it intentional? It reminds me of old cartoons where it's instantly obvious what's static background and what isn't. That's not necessarily bad; it's just a style.
Posted: Mon Nov 24, 2014 6:03 am
by sheamkennedy
@AnalogousGumdropDecoder: Those are some of the neatest graphics I've seen in awhile! Very simple but effective. My suggestions are that you should:
1) Try to reduce the amount of black outline in the character. This will make it blend more with the background.
2) Given that the background is essentially greyscale I'd make the character a paler shade of green. This way the character won't pop out so much, but the presence of colour will make the character stand out to the player.
3) In the map editor make the hero's elevation offset +4 or something, that way he'll look like he's standing in the middle of the tile rather than at the tiles edge.
4) Post back soon, I want to see more!
Posted: Thu Nov 27, 2014 10:45 pm
by AnalogousGumdropDecoder
I'll take all that advice into account. I got derailed for a few days, but I have made a little forward progress. I haven't actually put time into real titlescreens/backdrops yet, just made some crummy things to make sure I could make it work. I do have some good music going though. Here are some updates on what I've got so far, not taking into account any advice about the outlines, offsets, etc.
Posted: Thu Nov 27, 2014 10:47 pm
by AnalogousGumdropDecoder
Battle can happen? I'm nowhere near done with the monster sprite or the hero sprite. I'm pretty fond of the walkabout, but my battle sprite looks kinda wonky (especially in the bottom half)