Page 63 of 109

Posted: Thu Oct 23, 2014 9:29 pm
by Meowskivich
Spoonweaver wrote:You're using 7 layers of tiles and THIS is the level of detail you're delivering?
I dunno, I'd like to see it in action, personally.

Posted: Thu Oct 23, 2014 10:59 pm
by Taco Bot
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Posted: Sat Oct 25, 2014 7:08 pm
by Taco Bot
misac wrote:This is a game i'm working on right now, it's main concept is to be modular but I think i'm getting a bit off
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Is this what you meant by "OFF"?
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(In case you didn't, this game is called OFF, by Mortis Ghost. I think it looks a lot like yours.)

Posted: Wed Oct 29, 2014 3:20 pm
by Matokage
Taco Bot wrote:
misac wrote:This is a game i'm working on right now, it's main concept is to be modular but I think i'm getting a bit off
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Is this what you meant by "OFF"?
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(In case you didn't, this game is called OFF, by Mortis Ghost. I think it looks a lot like yours.)
Do you have a link to this? i'm interested.

Posted: Wed Oct 29, 2014 3:52 pm
by Bob the Hamster
misac wrote:Do you have a link to this? i'm interested.
This seems to be it: http://off.wikia.com/wiki/The_OFF_Wiki

Posted: Sun Nov 02, 2014 1:32 am
by Sparoku
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Working on portraits! I may move the textbox down a bit though. So you can still see the walkabouts.

Posted: Sun Nov 02, 2014 7:21 am
by kylekrack
SparElric wrote: Working on portraits! I may move the textbox down a bit though. So you can still see the walkabouts.
Are you sure you don't want to just switch the text box and the portrait? That uses the space onscreen pretty efficiently, unless you're going for a certain style.

Posted: Sun Nov 02, 2014 7:01 pm
by Taco Bot
kylekrack wrote:Are you sure you don't want to just switch the text box and the portrait?
So, like textbox above portrait?

Posted: Sun Nov 02, 2014 9:42 pm
by Foxley
I decided that my grass tiles, while something I was proud of since doing them got me over a big hurdle in terms of maptile design, weren't really to my satisfaction so I tweaked them a fair bit:

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Most other things in that screencap are still essentially placeholders, but I'm very happy with how my grasstiles ended up looking and I think I learned a lot from all the minute tweaking and side by side comparisons I did.

Posted: Sun Nov 02, 2014 11:20 pm
by kylekrack
Look professional, I like them! It's really hard to get grass tiles right, and I think you've got it. It really removes the grid, which is impressive.

Posted: Mon Nov 03, 2014 2:01 am
by Foxley
Thanks very much. Yeah, getting the whole "this is actually just a repeated square" look minimized is tough and it took me a long time.

Unfortunately, now I feel like I'm under self-imposed pressure to make other maptiles to the same standard... and that's going to take ages. Or maybe not, if I develop a better working process.

Posted: Mon Nov 03, 2014 2:24 am
by Urkelbot666
These are some images from the game I've been making to kind of teach myself how to use the OHRRPCE. Many of the area in the game are (obviously) modeled after things from other Video games, but it's good practice.

I'm aware that some of the tiles don't line up correctly, and I go back and forth on if I want to go back and try to perfect them.

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Posted: Mon Nov 03, 2014 8:52 pm
by Foxley
I really like the dithered clouds in that last one, the shading done on them gives them more depth and overall looks nifty. I'm gonna have to give that a try when I get around to doing cloud/fog graphics for my game.

Posted: Mon Nov 03, 2014 9:59 pm
by Urkelbot666
Thanks! Yeah they were just something I figured I'd try out in layering. At this point the ends don't quite line up all the time, but when they are animated, it isn't quite as noticeable.

Before I added the shading to them they did not look good at all, hahaha. I almost gave up on it. Thanks again :)

Posted: Wed Nov 05, 2014 2:55 am
by Jack
hello
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goodbye