I dunno, I'd like to see it in action, personally.Spoonweaver wrote:You're using 7 layers of tiles and THIS is the level of detail you're delivering?
Show off your graphics!
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- Meowskivich
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Do you have a link to this? i'm interested.Taco Bot wrote:Is this what you meant by "OFF"?misac wrote:This is a game i'm working on right now, it's main concept is to be modular but I think i'm getting a bit off
(In case you didn't, this game is called OFF, by Mortis Ghost. I think it looks a lot like yours.)
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- Bob the Hamster
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This seems to be it: http://off.wikia.com/wiki/The_OFF_Wikimisac wrote:Do you have a link to this? i'm interested.
Are you sure you don't want to just switch the text box and the portrait? That uses the space onscreen pretty efficiently, unless you're going for a certain style.SparElric wrote: Working on portraits! I may move the textbox down a bit though. So you can still see the walkabouts.
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Ps. I love my wife
Ps. I love my wife
I decided that my grass tiles, while something I was proud of since doing them got me over a big hurdle in terms of maptile design, weren't really to my satisfaction so I tweaked them a fair bit:

Most other things in that screencap are still essentially placeholders, but I'm very happy with how my grasstiles ended up looking and I think I learned a lot from all the minute tweaking and side by side comparisons I did.

Most other things in that screencap are still essentially placeholders, but I'm very happy with how my grasstiles ended up looking and I think I learned a lot from all the minute tweaking and side by side comparisons I did.
Thanks very much. Yeah, getting the whole "this is actually just a repeated square" look minimized is tough and it took me a long time.
Unfortunately, now I feel like I'm under self-imposed pressure to make other maptiles to the same standard... and that's going to take ages. Or maybe not, if I develop a better working process.
Unfortunately, now I feel like I'm under self-imposed pressure to make other maptiles to the same standard... and that's going to take ages. Or maybe not, if I develop a better working process.
- Urkelbot666
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These are some images from the game I've been making to kind of teach myself how to use the OHRRPCE. Many of the area in the game are (obviously) modeled after things from other Video games, but it's good practice.
I'm aware that some of the tiles don't line up correctly, and I go back and forth on if I want to go back and try to perfect them.




I'm aware that some of the tiles don't line up correctly, and I go back and forth on if I want to go back and try to perfect them.




- Urkelbot666
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