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Foxley
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Post by Foxley »

Spoonweaver wrote:whelp if we're giving graphic advice;

~The leaves seem fine but the grass is terrible. IT looks like the tall grass in pokemon.

~Why is the roof made out of bricks? and why don't the bricks bend with the roof? You need a slanted brick tile for the bricks that are on the slanted part of the roof.

~That stone path needs grass to stone edging. This sort of treatment can work, but your attention to detail on other things like the trees makes this shortcut stand out a lot and makes it look bad.
1. Thanks, I guess?

2. It's some tiles I made in the early stages of making non-placeholder maptiles, decided it'd provide enough representation as roof tiles for the time being. I'll modify them soon to look more like a red tile roof, I'll admit they do look rather like bricks at the moment. Also slanting stuff will be done later.

3. I was already planning on doing border tiles, just haven't gotten around to it yet. I actually need to do a lot of border/buffer tiles in general but I think I'd like to get a good amount of base tiles done before getting into detail work like that. I tend to get way too caught up in just doing minor detail work and waste a bunch of time on it if I'm not careful.
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Bob the Hamster
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Post by Bob the Hamster »

Foxley wrote: 2. It's some tiles I made in the early stages of making non-placeholder maptiles, decided it'd provide enough representation as roof tiles for the time being. I'll modify them soon to look more like a red tile roof, I'll admit they do look rather like bricks at the moment. Also slanting stuff will be done later.
Are these the type of red brick roof tiles that you were going for? https://www.google.com/search?site=&tbm ... roof+tiles
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Foxley
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Post by Foxley »

Bob the Hamster wrote:
Foxley wrote: 2. It's some tiles I made in the early stages of making non-placeholder maptiles, decided it'd provide enough representation as roof tiles for the time being. I'll modify them soon to look more like a red tile roof, I'll admit they do look rather like bricks at the moment. Also slanting stuff will be done later.
Are these the type of red brick roof tiles that you were going for? https://www.google.com/search?site=&tbm ... roof+tiles
Yep, that was what I had in mind as a possibility.

I used Tudor Revival architecture as a base inspiration while doing the housing exterior, which seem to mostly have a sort of dark gray-brown sepia tone to the roofing. That might be tough using the OHR master palette. I might try switching up the palette ramp from purely red and try to get a more earthy tone, incorporate some dark browns maybe.
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kylekrack
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Post by kylekrack »

I made this thing. It didn't turn out as well as I'd hoped, but I might still use it.
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BMR
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Post by BMR »

It's still pretty spiffy-looking, I like it. Could use with a bit more definition, but other than that, pretty good.
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Sparoku
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Post by Sparoku »

Nice job! I rather like it! :v:
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Meowskivich
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Post by Meowskivich »

Your avatar amuses me, spar.
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Taco Bot
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Post by Taco Bot »

Y'all could use this, if you want.
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I call it "Taco Bot's Wonderful 1-Bit Macintosh Palette (With 2 shades of grey and 9 shades of purple)"
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The Wobbler
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Post by The Wobbler »

Image
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Sparoku
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Post by Sparoku »

Meowskivich wrote:Your avatar amuses me, spar.
Thanks. The full image is on my dA page. :)
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Taco Bot
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Post by Taco Bot »

The Wobbler wrote:Image
It's beautiful. I love it. I want it on an 8 by 5 foot poster, and attached to every wall/ceiling in my house.
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Matokage
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Post by Matokage »

This is a game i'm working on right now, it's main concept is to be modular but I think i'm getting a bit off
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TMC
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Post by TMC »

Modular? What do you mean? Is it related to the graphics? Interesting that you're using dithering rather than darker shades... I guess you're using a 'shadow' layer for that and that's what you meant.
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Matokage
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Post by Matokage »

TMC wrote:Modular? What do you mean? Is it related to the graphics? Interesting that you're using dithering rather than darker shades... I guess you're using a 'shadow' layer for that and that's what you meant.
Exactly, i'm using one layer for each element of the map
1 Ground
2 Ground Props
3 Buildings
4 Buildings Props
5 Overhead Buildings
6 Overhead Buildings Props
7 Shadows

I needed at least 2 more layer for overhead ground and props
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Spoonweaver
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Post by Spoonweaver »

You're using 7 layers of tiles and THIS is the level of detail you're delivering?
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