Spoonweaver wrote:whelp if we're giving graphic advice;
~The leaves seem fine but the grass is terrible. IT looks like the tall grass in pokemon.
~Why is the roof made out of bricks? and why don't the bricks bend with the roof? You need a slanted brick tile for the bricks that are on the slanted part of the roof.
~That stone path needs grass to stone edging. This sort of treatment can work, but your attention to detail on other things like the trees makes this shortcut stand out a lot and makes it look bad.
1. Thanks, I guess?
2. It's some tiles I made in the early stages of making non-placeholder maptiles, decided it'd provide enough representation as roof tiles for the time being. I'll modify them soon to look more like a red tile roof, I'll admit they do look rather like bricks at the moment. Also slanting stuff will be done later.
3. I was already planning on doing border tiles, just haven't gotten around to it yet. I actually need to do a lot of border/buffer tiles in general but I think I'd like to get a good amount of base tiles done before getting into detail work like that. I tend to get way too caught up in just doing minor detail work and waste a bunch of time on it if I'm not careful.
Foxley wrote:
2. It's some tiles I made in the early stages of making non-placeholder maptiles, decided it'd provide enough representation as roof tiles for the time being. I'll modify them soon to look more like a red tile roof, I'll admit they do look rather like bricks at the moment. Also slanting stuff will be done later.
Foxley wrote:
2. It's some tiles I made in the early stages of making non-placeholder maptiles, decided it'd provide enough representation as roof tiles for the time being. I'll modify them soon to look more like a red tile roof, I'll admit they do look rather like bricks at the moment. Also slanting stuff will be done later.
Yep, that was what I had in mind as a possibility.
I used Tudor Revival architecture as a base inspiration while doing the housing exterior, which seem to mostly have a sort of dark gray-brown sepia tone to the roofing. That might be tough using the OHR master palette. I might try switching up the palette ramp from purely red and try to get a more earthy tone, incorporate some dark browns maybe.
Modular? What do you mean? Is it related to the graphics? Interesting that you're using dithering rather than darker shades... I guess you're using a 'shadow' layer for that and that's what you meant.
TMC wrote:Modular? What do you mean? Is it related to the graphics? Interesting that you're using dithering rather than darker shades... I guess you're using a 'shadow' layer for that and that's what you meant.
Exactly, i'm using one layer for each element of the map
1 Ground
2 Ground Props
3 Buildings
4 Buildings Props
5 Overhead Buildings
6 Overhead Buildings Props
7 Shadows
I needed at least 2 more layer for overhead ground and props