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Posted: Thu Sep 25, 2014 12:50 am
by Taco Bot
Willy Elektrix wrote:Tacobot:

I've been developing a game with TWINE for the past few months. TWINE is an engine for developing games or fiction using hypertext. If you have an interest in that sort of thing, you should check TWINE out.
I was just using QBasic, but I'll check TWINE (Stands for something, doesn't it?) out.

Posted: Thu Sep 25, 2014 3:18 am
by BMR
Just checked out TWINE, looks pretty neat. I've used <a href="http://www.inform7.com">Inform</a> to do similar stuff in the past, but TWINE looks like it could be slightly easier to use. I'll give it a shot some time.

Posted: Fri Sep 26, 2014 2:16 am
by Mogri

Posted: Fri Sep 26, 2014 3:03 am
by Meowskivich
Oh gosh, how OLD is that?
I'd like to point out that you kinda need more than one path in a choose-your-own-adventure, else it's a path of seeing what sort of silly manner you just fall over dead in any path that isn't walking straight forward.

Posted: Fri Sep 26, 2014 3:47 am
by Spoonweaver
I just updated my book on there a bit.

Posted: Fri Sep 26, 2014 4:03 am
by Meowskivich
Spoonweaver wrote:I just updated my book on there a bit.
:v:

Posted: Fri Sep 26, 2014 4:50 am
by Taco Bot
Mogri, you should add a link on the homepage to that book thing.

Posted: Fri Sep 26, 2014 5:45 pm
by Mogri
Meowskivich wrote:Oh gosh, how OLD is that?
I'd like to point out that you kinda need more than one path in a choose-your-own-adventure, else it's a path of seeing what sort of silly manner you just fall over dead in any path that isn't walking straight forward.
As in life, there is only one destination. It is a choose-your-own-death adventure.

...that I made as a proof of concept more than an actual gamebook.

Posted: Tue Sep 30, 2014 1:50 am
by RMZ
<a href="http://s19.photobucket.com/user/RedMave ... 0.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... 4e7cb0.png" border="0" alt=" photo triangle_skelerex_zps0b4e7cb0.png"></a>

Felt especially proud of this one. Triangle RPG has definitely challenged me to make larger and larger enemies.

Posted: Tue Sep 30, 2014 2:15 am
by Jack
RedMaverickZero wrote:<a href="http://s19.photobucket.com/user/RedMave ... 0.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... 4e7cb0.png" border="0" alt=" photo triangle_skelerex_zps0b4e7cb0.png"></a>

Felt especially proud of this one. Triangle RPG has definitely challenged me to make larger and larger enemies.
that's quite the bone :v:

Posted: Tue Sep 30, 2014 10:53 am
by TMC
Hot dang that's nice!

But I also thogut that the huge pelivc bones looked odd. I looked it up and it turns out T-Rexs really do have huge pelvic and pubis bones but not quite that large.

Posted: Tue Sep 30, 2014 2:16 pm
by Bob the Hamster
It needs a big bone to anchor the big muscles that hold up that big body!

Posted: Thu Oct 02, 2014 5:58 am
by kylekrack
This is one of the better things I've drawn in OHR and I figured this would be the place to post it.

Posted: Thu Oct 02, 2014 8:26 am
by BMR
That's a pretty spiffy piece. I like it.

Posted: Thu Oct 02, 2014 3:30 pm
by Nathan Karr