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Posted: Tue Aug 19, 2014 11:08 pm
by sheamkennedy
Here's some more progress. For the sake of not taking up a lot of space, I'm only posting one of my screenshots. The rest can be found in my latest blog post.

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Posted: Wed Aug 20, 2014 1:15 am
by Master K
I can't even

Posted: Wed Aug 20, 2014 2:19 am
by Feenicks
What? Wings that don't replace arms? In our harpy tower?

Posted: Fri Aug 29, 2014 4:24 pm
by BMR
Image

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Posted: Fri Aug 29, 2014 4:32 pm
by Bob the Hamster
That is awesome! I love the time-lapse

Posted: Fri Aug 29, 2014 7:07 pm
by Meowskivich
just a wee bit of improvement. just...just a little. Like, a lot of a little. Many much, some would say.

Posted: Fri Aug 29, 2014 9:08 pm
by Foxley
That looks downright amazing!

Posted: Sat Aug 30, 2014 12:19 am
by TMC
It looks great. But I have to warn you that you're using a very dark palette, so much of the form isn't visible without turning my monitor contrast up. It's not that it looks bad due to that, just that I think it looks better when I can actually see more of it.

Posted: Sat Aug 30, 2014 1:30 am
by BMR
I shall remedy that then. Been thinking of tweaking that master palette a bit more, actually.

Posted: Wed Sep 03, 2014 7:31 pm
by sheamkennedy
Video of my now imported graphics: https://www.youtube.com/watch?v=CZNkdf-tJMA

Posted: Thu Sep 04, 2014 1:51 am
by TMC
Neat! Are the "overlays" also done with backdrops? How many layers of backdrops do you have in total? (I thought that there was going to be parallax?)

I can't remember whether I've already made this suggestion, but I suggest increasing the horizontal speed of the heroes as they jump across the gaps; I think that would look more realistic.

Posted: Thu Sep 04, 2014 2:29 pm
by Bob the Hamster
I love how that looks, shea!

The animations are great, and the maptiles have a cool organic feeling to them

Posted: Thu Sep 04, 2014 10:48 pm
by sheamkennedy
@TMC: The overlay mapping is done with backdrops as well. I only have 2 layers of backdrops in total which are:
1) The map underlying the hero (drawn to layer 0), and
2) The overlays (overlaying the hero on layer 6)

This leaves all other layers in between available for adding other things if I wanted to. I'm thinking I'll do some animation in the editor map tiles, then place them in the left over layers. I also think simple animation would be best left within the editor since I expect bugs and slowdowns if I was to do it with so many backdrops being cycled through.

@Bob: Thank you.

Posted: Fri Sep 05, 2014 7:57 am
by Spazman
This stuff isn't for an OHR-Based project, but some stuff I've been working on regardless!

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^-- This is a WIP of the Left / Right running anim for the above character.

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Posted: Fri Sep 05, 2014 1:26 pm
by Meowskivich
cool :o