
Show off your graphics!
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- sheamkennedy
- Liquid Metal Slime
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Here's some more progress. For the sake of not taking up a lot of space, I'm only posting one of my screenshots. The rest can be found in my latest blog post.


⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
- Bob the Hamster
- Liquid Metal King Slime
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- Meowskivich
- Blubber Bloat
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- sheamkennedy
- Liquid Metal Slime
- Posts: 1110
- Joined: Mon Sep 16, 2013 9:29 pm
- Location: Tama-shi, Tokyo, Japan
- Contact:
Video of my now imported graphics: https://www.youtube.com/watch?v=CZNkdf-tJMA
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Neat! Are the "overlays" also done with backdrops? How many layers of backdrops do you have in total? (I thought that there was going to be parallax?)
I can't remember whether I've already made this suggestion, but I suggest increasing the horizontal speed of the heroes as they jump across the gaps; I think that would look more realistic.
I can't remember whether I've already made this suggestion, but I suggest increasing the horizontal speed of the heroes as they jump across the gaps; I think that would look more realistic.
- Bob the Hamster
- Liquid Metal King Slime
- Posts: 7460
- Joined: Tue Oct 16, 2007 2:34 pm
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- sheamkennedy
- Liquid Metal Slime
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@TMC: The overlay mapping is done with backdrops as well. I only have 2 layers of backdrops in total which are:
1) The map underlying the hero (drawn to layer 0), and
2) The overlays (overlaying the hero on layer 6)
This leaves all other layers in between available for adding other things if I wanted to. I'm thinking I'll do some animation in the editor map tiles, then place them in the left over layers. I also think simple animation would be best left within the editor since I expect bugs and slowdowns if I was to do it with so many backdrops being cycled through.
@Bob: Thank you.
1) The map underlying the hero (drawn to layer 0), and
2) The overlays (overlaying the hero on layer 6)
This leaves all other layers in between available for adding other things if I wanted to. I'm thinking I'll do some animation in the editor map tiles, then place them in the left over layers. I also think simple animation would be best left within the editor since I expect bugs and slowdowns if I was to do it with so many backdrops being cycled through.
@Bob: Thank you.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
- Meowskivich
- Blubber Bloat
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