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Posted: Mon May 12, 2014 3:39 pm
by Feenicks
Even if there's no chance of me having something done for that challenging games contest, I still want to get somewhere with this harpy game.
So...
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Posted: Mon May 12, 2014 4:14 pm
by Meowskivich
question: will there be anyone playing the harp

Posted: Thu May 29, 2014 3:25 am
by Master K
@^ Speaking of harps

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Posted: Thu May 29, 2014 3:41 am
by Meowskivich
10/10, best harpy

Posted: Thu Jun 05, 2014 11:33 am
by Fenrir-Lunaris
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I am so sorry for this :zombie:

Posted: Fri Jun 06, 2014 2:37 am
by BMR
Spiffy!


Enjoying walktall?

Posted: Fri Jun 06, 2014 10:19 am
by Sparoku
Because Kirby. 100-400 zooms. 100% custom.
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Posted: Fri Jun 06, 2014 1:46 pm
by Meowskivich
kirby looks like he's seen some stuff

Posted: Tue Jun 10, 2014 9:50 am
by Fenrir-Lunaris
BMR wrote:Spiffy!

Enjoying walktall?
There's a few things about it that make it a bit harder to work with then the usual 20x20 sprites, but in-action they just look SOOOO much better!

The two biggest hurdles are of course keeping track of where overhead tiles are, and having to make sure that part of the sprites don't decide to clip through them. I've also noticed that shops in particular will revert the player's sprite back to the 20x20 version UNLESS the script is run right after exiting the shop. It's a SMALL inconvenience, but nothing especially serious!

Posted: Tue Jun 10, 2014 2:16 pm
by Bob the Hamster
Are you... are you converting all of Vikings to use walktall??

That would be exciting and wonderful... but probably rather bad for the default example game being packaged with the engine... but also exciting and wonderful... but also bad.... and wonderful.... and bad...

Posted: Tue Jun 10, 2014 7:49 pm
by Fenrir-Lunaris
MMmmmmmmmmmmmaybe in 2016. :devil:

The main problem with using WalkTall with Vikings would be converting 251 walkabout sprites over to the larger more detailed character size. It'd be AMAZING to look at, but also time consuming. And then I'd have to go back and change around door sizes, bed positions, and a whole bunch of other things to make them look stylistically similar to their newer bretheren.

The old 200X sprites and tiles especially don't really look as great as my current spritework anyway. At some point it might be possible to go back and revamp the ENTIRE game, but not in the near future.

Posted: Tue Jun 10, 2014 8:07 pm
by Bob the Hamster
Ah, now that I understand you are walktalling Meh, I feel relived... relieved and still delighted :)

Posted: Wed Jun 11, 2014 4:08 pm
by Sparoku
Meowskivich wrote:kirby looks like he's seen some stuff
He's seen ALL of the things! :o

Posted: Thu Jun 12, 2014 3:57 pm
by sheamkennedy
The other day I made a thread about starting a pixel art book. I have a suspicion that the majority of people wanting to take part are residing in this thread, so if you're in interested in contributing follow this link:

http://www.slimesalad.com/forum/viewtopic.php?t=6180

Posted: Fri Jun 13, 2014 3:46 pm
by BMR
Old portrait on the left, all-new portrait on the right.

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