Page 51 of 109
Posted: Wed Mar 26, 2014 7:38 am
by Sparoku
Only 9 colors, yet so much detail! Awesome!
Posted: Wed Mar 26, 2014 9:16 am
by TMC
Wow!
Posted: Wed Mar 26, 2014 6:23 pm
by Spoonweaver
yet another piece of art amazement vladimanner. but when are we going to play this game?
Spoonweaver needs game badly.
Posted: Wed Mar 26, 2014 6:35 pm
by Valigarmander
I dunno, I don't really have any game in mind.
Maybe I need to start doing spritework for other peoples' games.
Posted: Wed Mar 26, 2014 6:38 pm
by Meatballsub
That sprite is stunning, Val.
Posted: Wed Mar 26, 2014 6:42 pm
by Spoonweaver
Yes, but make sure you actually join up with someone good. I'd offwer to join forces but I don't really have any projects that I need graphics for. (Besides I guess Technofunk Shipotron, but I'm not sure I'd get many takers on that one.)
Posted: Wed Mar 26, 2014 8:30 pm
by Bob the Hamster
Valigarmander wrote:I dunno, I don't really have any game in mind.
Maybe I need to start doing spritework for other peoples' games.
How are you with animating flower monsters? ;)
Posted: Wed Mar 26, 2014 11:36 pm
by Mogri
HTML5 port of
Do You Want to Be a Hero?
You can
give it a try if you like, but only walking is implemented so far -- no battles or dialogue.
Among the advantages of porting the game versus continuing to work on the OHR version: map definition is
much simpler. No need to worry about putting the tiles in the right configuration; just put in the shape of the landmass and let the engine decide which tile is appropriate for that spot. You might also notice that the mountains and trees -- the contents of tile layer 1 in the OHR version -- have a slight offset relative to the parent layer (and a slightly different offset than the hero sprite). This would actually be a handy feature to support, since the end result is a much more natural look compared to the original.
I would be lying if I said I didn't consider making an HTML5 version of GAME.EXE

Posted: Sat Mar 29, 2014 3:53 am
by Fenrir-Lunaris
BIRDS

Posted: Sun Mar 30, 2014 8:12 am
by TMC
Mogri wrote:You might also notice that the mountains and trees -- the contents of tile layer 1 in the OHR version -- have a slight offset relative to the parent layer (and a slightly different offset than the hero sprite). This would actually be a handy feature to support, since the end result is a much more natural look compared to the original.
Hmm I suppose that does make some things easier. Offsetting a map layer takes a one line script, but it would be nice to have it as a built in feature. There would be various things to update. Minimap renderer, map editor cursor-related stuff, possibly in-game map edges... All in all doesn't seem terribly worth the effort right now...
I would be lying if I said I didn't consider making an HTML5 version of GAME.EXE

Haven't we all?
Posted: Tue Apr 01, 2014 2:28 am
by Spoonweaver
Posted: Tue Apr 01, 2014 6:12 am
by sheamkennedy
Bob the Hamster wrote:<object width="500" height="375"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="
http://vimeo.com/moogaloop.swf?clip_id= ... =0"><embed src="
http://vimeo.com/moogaloop.swf?clip_id= ... y=0&loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="375"></embed></object>
I am almost finished with the first boss of Vorpal Florist. Here is another timelapse of sprite-art with some gameplay footage at the end.
Awesome! You totally went with the Ghost Orchid thing I mentioned, or you just happened to do it on your own. Either way its a nice tribute to the movie Adaptation. The character should say some witty line referring to the movie after the boss is defeated, although I can't think of anything good that stands out.
Posted: Tue Apr 01, 2014 6:19 am
by sheamkennedy
This week has been an absolute headache attempting to mix my 3d and 2d styles without them clashing. I finally figured it out. If I place 2d images in the background and foreground, leaving the midground for the map, things some how work!
Here's an example, I got lot's done tonight. It may be hard to see but the foreground uses black, while the sky is an off-black. I threw in some stars too but not for the entire background yet.

Posted: Wed Apr 02, 2014 5:40 pm
by Meatballsub
This may be the most terrifying thing I've ever drawn.

Posted: Wed Apr 02, 2014 5:58 pm
by Meowskivich
The return of Chickenlip!