Show off your graphics!
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- Spoonweaver
- Liquid Metal King Slime
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- Liquid Metal King Slime
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- Bob the Hamster
- Liquid Metal King Slime
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HTML5 port of Do You Want to Be a Hero?
You can give it a try if you like, but only walking is implemented so far -- no battles or dialogue.
Among the advantages of porting the game versus continuing to work on the OHR version: map definition is much simpler. No need to worry about putting the tiles in the right configuration; just put in the shape of the landmass and let the engine decide which tile is appropriate for that spot. You might also notice that the mountains and trees -- the contents of tile layer 1 in the OHR version -- have a slight offset relative to the parent layer (and a slightly different offset than the hero sprite). This would actually be a handy feature to support, since the end result is a much more natural look compared to the original.
I would be lying if I said I didn't consider making an HTML5 version of GAME.EXE
- Fenrir-Lunaris
- Metal Slime
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Hmm I suppose that does make some things easier. Offsetting a map layer takes a one line script, but it would be nice to have it as a built in feature. There would be various things to update. Minimap renderer, map editor cursor-related stuff, possibly in-game map edges... All in all doesn't seem terribly worth the effort right now...Mogri wrote:You might also notice that the mountains and trees -- the contents of tile layer 1 in the OHR version -- have a slight offset relative to the parent layer (and a slightly different offset than the hero sprite). This would actually be a handy feature to support, since the end result is a much more natural look compared to the original.
Haven't we all?I would be lying if I said I didn't consider making an HTML5 version of GAME.EXE
- Spoonweaver
- Liquid Metal King Slime
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- sheamkennedy
- Liquid Metal Slime
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Awesome! You totally went with the Ghost Orchid thing I mentioned, or you just happened to do it on your own. Either way its a nice tribute to the movie Adaptation. The character should say some witty line referring to the movie after the boss is defeated, although I can't think of anything good that stands out.Bob the Hamster wrote:<object width="500" height="375"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id= ... =0"><embed src="http://vimeo.com/moogaloop.swf?clip_id= ... y=0&loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="375"></embed></object>
I am almost finished with the first boss of Vorpal Florist. Here is another timelapse of sprite-art with some gameplay footage at the end.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
- sheamkennedy
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This week has been an absolute headache attempting to mix my 3d and 2d styles without them clashing. I finally figured it out. If I place 2d images in the background and foreground, leaving the midground for the map, things some how work!
Here's an example, I got lot's done tonight. It may be hard to see but the foreground uses black, while the sky is an off-black. I threw in some stars too but not for the entire background yet.

Here's an example, I got lot's done tonight. It may be hard to see but the foreground uses black, while the sky is an off-black. I threw in some stars too but not for the entire background yet.

⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
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