Show off your graphics!

Make games! Discuss those games here.

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Sparoku
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Post by Sparoku »

Only 9 colors, yet so much detail! Awesome!
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TMC
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Post by TMC »

Wow!
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Spoonweaver
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Post by Spoonweaver »

yet another piece of art amazement vladimanner. but when are we going to play this game?
Spoonweaver needs game badly.
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Valigarmander
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Post by Valigarmander »

I dunno, I don't really have any game in mind.

Maybe I need to start doing spritework for other peoples' games.
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Meatballsub
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Post by Meatballsub »

That sprite is stunning, Val.
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Spoonweaver
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Post by Spoonweaver »

Yes, but make sure you actually join up with someone good. I'd offwer to join forces but I don't really have any projects that I need graphics for. (Besides I guess Technofunk Shipotron, but I'm not sure I'd get many takers on that one.)
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Bob the Hamster
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Post by Bob the Hamster »

Valigarmander wrote:I dunno, I don't really have any game in mind.

Maybe I need to start doing spritework for other peoples' games.
How are you with animating flower monsters? ;)
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Mogri
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Post by Mogri »

Image

HTML5 port of Do You Want to Be a Hero?

You can give it a try if you like, but only walking is implemented so far -- no battles or dialogue.

Among the advantages of porting the game versus continuing to work on the OHR version: map definition is much simpler. No need to worry about putting the tiles in the right configuration; just put in the shape of the landmass and let the engine decide which tile is appropriate for that spot. You might also notice that the mountains and trees -- the contents of tile layer 1 in the OHR version -- have a slight offset relative to the parent layer (and a slightly different offset than the hero sprite). This would actually be a handy feature to support, since the end result is a much more natural look compared to the original.

I would be lying if I said I didn't consider making an HTML5 version of GAME.EXE :v:
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Fenrir-Lunaris
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Post by Fenrir-Lunaris »

Image

BIRDS :V
To friends long gone, and those I've yet to meet - thank you.
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Post by TMC »

Mogri wrote:You might also notice that the mountains and trees -- the contents of tile layer 1 in the OHR version -- have a slight offset relative to the parent layer (and a slightly different offset than the hero sprite). This would actually be a handy feature to support, since the end result is a much more natural look compared to the original.
Hmm I suppose that does make some things easier. Offsetting a map layer takes a one line script, but it would be nice to have it as a built in feature. There would be various things to update. Minimap renderer, map editor cursor-related stuff, possibly in-game map edges... All in all doesn't seem terribly worth the effort right now...
I would be lying if I said I didn't consider making an HTML5 version of GAME.EXE :v:
Haven't we all?
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Post by Spoonweaver »

Image
Image
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sheamkennedy
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Post by sheamkennedy »

Bob the Hamster wrote:<object width="500" height="375"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id= ... =0"><embed src="http://vimeo.com/moogaloop.swf?clip_id= ... y=0&loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="375"></embed></object>

I am almost finished with the first boss of Vorpal Florist. Here is another timelapse of sprite-art with some gameplay footage at the end.
Awesome! You totally went with the Ghost Orchid thing I mentioned, or you just happened to do it on your own. Either way its a nice tribute to the movie Adaptation. The character should say some witty line referring to the movie after the boss is defeated, although I can't think of anything good that stands out.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
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sheamkennedy
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Post by sheamkennedy »

This week has been an absolute headache attempting to mix my 3d and 2d styles without them clashing. I finally figured it out. If I place 2d images in the background and foreground, leaving the midground for the map, things some how work!

Here's an example, I got lot's done tonight. It may be hard to see but the foreground uses black, while the sky is an off-black. I threw in some stars too but not for the entire background yet.

Image
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
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Meatballsub
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Post by Meatballsub »

This may be the most terrifying thing I've ever drawn.

Image
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Meowskivich
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Post by Meowskivich »

The return of Chickenlip!
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
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