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Posted: Fri Mar 14, 2014 4:38 am
by Meowskivich
sounds to me that cameleons have powers like that of Tengus from Shiren the Wanderer or Ditto from the more popular Mystery Dungeon series.

Posted: Fri Mar 14, 2014 3:27 pm
by Mogri
Bob the Hamster wrote:I believe I found another bug. I got to the 3rd floor as a Rogue. I ate some chameleon meat. I shapeshifted into an Emu, and then a little while later I shapeshifted into an Imp, and then within just 2 or 3 turns it said that I returned to my original form and the "Shapeshifting" status was gone, but I remained and Imp rather than going back to being a Rogue

Then a Shade killed me like 5 turns after that :)
Oh, this is just a messaging mistake. The "un-eat" message for chameleons should be changed. Thanks!

There are now stairs indicators on the map, making it a little harder to get lost.

Posted: Mon Mar 17, 2014 10:29 pm
by Bob the Hamster
I noticed that if I play Succession for a while, my Firefox CPU usage grows until one of my CPUs is churning at a steady 100%

As soon as I switch to another tab, CPU goes back to normal, and it spikes back to 100% when I return to the Succession tab.

Posted: Mon Mar 17, 2014 11:39 pm
by Mogri
Bob the Hamster wrote:I noticed that if I play Succession for a while, my Firefox CPU usage grows until one of my CPUs is churning at a steady 100%

As soon as I switch to another tab, CPU goes back to normal, and it spikes back to 100% when I return to the Succession tab.
That's odd; Succession has no background processing. The game should be inert until you click something.

I've noticed a sizeable lag in the lower dungeon levels, probably because I did almost no optimization in the pathfinding, but I've never experienced a CPU spike.

Posted: Tue Mar 18, 2014 1:44 am
by Bob the Hamster
I tested it in Chromium browser too, and the gradual increase of CPU usage climbs there too, although maybe not as fast as with Firefox.

It isn't just when I am clicking and doing things. it is continuous, as long as the tab is focused.

Posted: Tue Mar 18, 2014 2:11 am
by Mogri
I started playing at around 11% CPU. After playing for about 20 minutes, I checked and it was still right around 11% CPU. It could be an OS-specific problem, I guess.

Posted: Sat Mar 22, 2014 5:05 pm
by Bob the Hamster
<object width="500" height="375"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id= ... =0"><embed src="http://vimeo.com/moogaloop.swf?clip_id= ... y=0&loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="375"></embed></object>

I am almost finished with the first boss of Vorpal Florist. Here is another timelapse of sprite-art with some gameplay footage at the end.

Posted: Sun Mar 23, 2014 5:35 am
by TMC
Wow! Very neat. Is there any benefit to hitting the main body of the boss rather than the flower? It seemed like all parts of it could be damaged, although the flower is held in front like a shield.

Posted: Sun Mar 23, 2014 4:54 pm
by Meowskivich
Looks pretty good. I may have to use some o' dem drawing techs you demonstrated in the vid

Posted: Sun Mar 23, 2014 4:54 pm
by Bob the Hamster
The flower is the only weak-point. The HP is actually housed in the abdomen, but you can't damage that part directly.

Posted: Sun Mar 23, 2014 6:23 pm
by Meatballsub
Really nice, James!

Posted: Mon Mar 24, 2014 3:47 pm
by Sparoku
I love these videos you post James! They're such a delight to watch!

Posted: Tue Mar 25, 2014 11:32 pm
by Valigarmander
Image

I didn't actually make this for OHR, I did it for fun and for practice. Though it only uses nine colors, so theoretically it could work just fine in an OHR game.

Posted: Wed Mar 26, 2014 12:09 am
by Meowskivich
Oh, hi Cera. How's Littlefoot?

Posted: Wed Mar 26, 2014 12:35 am
by Bob the Hamster
Beautiful!