Page 46 of 109

Posted: Thu Feb 13, 2014 6:51 am
by BMR
With A, I started out with a basic pose of what I wanted. I generally have an idea as to how I want it to look. For the most part, I do know what it should look like and how to structure the lines. If I don't or if I can't get it just right, then I hunt down a reference photo. I either shoot myself doing the pose (very, very rarely, only done if I can't find anything else), look through public domain pose references on dA or Google (much more common), or if all else fails, I use Poser. The pose in Step A is just the very basic skeleton, to give me an idea of the flow and form. It's really rough and is subject to a lot of revision in later steps.

With Step B, I start to flesh the skeleton out by adding muscles. At this point, I keep my eye out for anything in the skeleton that would look awkward once fleshed out. As the skeleton is a rough pose guide, a lot can change. The elbow was lowered because while adding the muscles, I realized that the way the pose was drawn in A it looked like he was holding the club out rather than at ready.

In Step C, I added the legs and the loin cloth. The way I did the legs was based on the width of the stance. I realized while drawing it that the upper body was out of proportion with the legs, so I literally split the upper body in half and moved either side a few pixels over and then redrew the stuff in between. The slabs of muscle added to the collar area was because in Step C it looked like he was holding his head up high. But as the cyclops is supposed to be a hulking tank, I piled on muscle to make it look like he was slouching.

Hmm, maybe I'll try to write a guide that focuses on the pre-coloring stages. But then again, I'm not that good at those stages myself. Oh well, I'll see how it goes.

Posted: Thu Feb 13, 2014 7:01 am
by Diretooth
I looked up Poser and saw on their webpage Ruby and Yang from RWBY.
Awesome.

I always use my own body as a model. I strike a pose and then look at myself with my mind's eye. I can always remember the basic pose and how it looks, the details always come later. (though, I wouldn't say no to a drawing mannequin.)

Posted: Thu Feb 13, 2014 4:39 pm
by Meowskivich
BMR wrote:With A, I started out with a basic pose of what I wanted. I generally have an idea as to how I want it to look. For the most part, I do know what it should look like and how to structure the lines. If I don't or if I can't get it just right, then I hunt down a reference photo. I either shoot myself doing the pose (very, very rarely, only done if I can't find anything else), look through public domain pose references on dA or Google (much more common), or if all else fails, I use Poser. The pose in Step A is just the very basic skeleton, to give me an idea of the flow and form. It's really rough and is subject to a lot of revision in later steps.

With Step B, I start to flesh the skeleton out by adding muscles. At this point, I keep my eye out for anything in the skeleton that would look awkward once fleshed out. As the skeleton is a rough pose guide, a lot can change. The elbow was lowered because while adding the muscles, I realized that the way the pose was drawn in A it looked like he was holding the club out rather than at ready.

In Step C, I added the legs and the loin cloth. The way I did the legs was based on the width of the stance. I realized while drawing it that the upper body was out of proportion with the legs, so I literally split the upper body in half and moved either side a few pixels over and then redrew the stuff in between. The slabs of muscle added to the collar area was because in Step C it looked like he was holding his head up high. But as the cyclops is supposed to be a hulking tank, I piled on muscle to make it look like he was slouching.

Hmm, maybe I'll try to write a guide that focuses on the pre-coloring stages. But then again, I'm not that good at those stages myself. Oh well, I'll see how it goes.
Yes yes, but the eye. Where is the eye?

Posted: Thu Feb 13, 2014 4:43 pm
by BMR
Meowskivich wrote:Yes yes, but the eye. Where is the eye?
It was obscured by poor shading in the head area that I only noticed after posting the picture, heh.

Image

Posted: Fri Feb 14, 2014 5:03 pm
by Feenicks
Seeing as showing processes seems to be cool, here's two things I made... at this point almost a year ago but whatever:
http://www.youtube.com/watch?v=rBkE7izPqeQ
http://www.youtube.com/watch?v=FNcLrxZzFxU

Posted: Sat Feb 15, 2014 8:47 am
by TMC
Those are awesome; thanks for that. It's nice to see a drawing method that's a little bit different.

Posted: Mon Feb 17, 2014 7:13 am
by Diretooth
BSOD + open game editor + no spare file = starting over again. I'm just glad that I wasn't too far into it, I can focus now on improving on what I had prior.

Posted: Mon Feb 17, 2014 9:15 am
by TMC
Spare file? What do you mean by that? You're starting over on the graphic you were drawing?

Posted: Mon Feb 17, 2014 6:35 pm
by BMR
Diretooth wrote:BSOD + open game editor + no spare file = starting over again. I'm just glad that I wasn't too far into it, I can focus now on improving on what I had prior.
Doesn't Custom recover the file for you pretty much automatically if something like that happens?

Posted: Mon Feb 17, 2014 11:46 pm
by Diretooth
All I know is I had a BSOD, fixed the problem, and my game file was corrupted. The only thing that I didn't have a backup of was the file itself and the tileset I was working on.

Posted: Mon Feb 17, 2014 11:53 pm
by Bob the Hamster
Do you still have a copy of the corrupted rpg file?

No matter how a file gets corrupted, I am always interested in examining it.

We have some tools for attempting to recover/repair damaged files, and even if you do have a backup, it is often useful to be able to rest and improve the recovery tools on the damaged file.

Posted: Tue Feb 18, 2014 12:30 am
by Diretooth
Uh... heheh... I deleted it. I'm going to attempt to recover the file, so hopefully it's not gone forever. If I can recover it, I'll put it on dropbox so you can dissect it.

Posted: Tue Feb 18, 2014 6:48 am
by TMC
Custom should tell the user to contact us for help in recovering a corrupted file if something goes wrong...

Unfortunately it is a lot of work to check for errors at every stage of loading a file.

What happened when you tried to open the recovered .rpg file with Custom?

Posted: Tue Feb 18, 2014 8:02 am
by Diretooth
Meh, I'm having trouble recovering it. The program I'm using to undelete it doesn't have a .rpg extension finder, and it takes too long to scan for it. I'm probably going to have to find a different program.

Posted: Wed Feb 26, 2014 3:39 am
by Sparoku
These aren't really OHR related, but I just wanted to show off a little.

Did this one in roughly 2-3 minutes. Image

These two were both done in iScribble. Also took me a bit longer, but I'm pretty happy with them! Image Image

I'm gonna go on record here, saying that my favorite is still the NES controller.