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Posted: Sat Feb 08, 2014 3:59 pm
by Meowskivich
BMR wrote:Been practicing my pixel-ing again.
This dude still needs a lot of work before I consider him done. Particularly the face. The left arm needs a bit more definition and clearing up as well. And some parts are way too sharp.
Cuz he's a lumberjack, and that's okay...
Posted: Sat Feb 08, 2014 4:24 pm
by BMR
Meowskivich wrote:Cuz he's a lumberjack, and that's okay...
Well, it's true that he does sleep all night and he works all day.
And because of that, he lost quite a bit of that vibrant green in his flesh and he sprouted horns. His left bicep also got a bit better defined, as did his fists.

Posted: Sat Feb 08, 2014 4:37 pm
by Master K
he does sleep all night and he works all day.
For some reason I think you meant for that to be reversed.
Posted: Sun Feb 09, 2014 12:42 am
by Bob the Hamster
That is great, BMR! I actually really like both versions
Posted: Sun Feb 09, 2014 8:10 am
by BMR
It's a werewolf!
The fur still needs some fixing though, and not quite sure if the blood splatters work as well as I hoped.
EDIT: Well, I didn't fix up the fur as I wanted to. Instead, I decided to try my hand at animation.
Behold my first ever attempt at animating a sprite longer than 3 frames:
And yes, I notice the sudden jump near the pelvis area. Only noticed it after uploading though. Also, the tail is rather erratic, it'll need quite a lot of fixing if I decide to perfect this instead of moving on to something else.
Posted: Sun Feb 09, 2014 6:27 pm
by Meowskivich
Looks cool, and more like a
dragon man to me.
Posted: Sun Feb 09, 2014 6:42 pm
by Spoonweaver
Honestly BMR, your graphics are getting more and more amazing. Keep it up. IF you want some nit-picking feedback:
The hand looks messed up, or mangled. Doublely so in the animated one. I think you need to have a more defined thumb, and a better overall thumb position.
I think meow's dragon comment only reallt stems from the lack of defined ears and nose. It's not really a flaw, as it seems more like a design choice to me.
Posted: Mon Feb 10, 2014 12:13 am
by Master K
Shame that the OHR doesn't support animated enemies, because that wolfman is awesome. I was trying to imagine a workaround this by using transmogrification, but eventually gave up that thought process.
Posted: Mon Feb 10, 2014 12:36 am
by Gizmog
Animated background might work, but might also look kinda cheesy.
Posted: Mon Feb 10, 2014 1:38 am
by Bob the Hamster
That is awesome!
Posted: Mon Feb 10, 2014 3:14 am
by Master K
Animated background might work, but might also look kinda cheesy.
I always considered that, but what would you do for a death animation?
Posted: Mon Feb 10, 2014 4:26 am
by Spoonweaver
Master K wrote:Animated background might work, but might also look kinda cheesy.
I always considered that, but what would you do for a death animation?
Spawn an enemy over the animated monster that looks like the background without the animated monster.
Posted: Mon Feb 10, 2014 7:43 pm
by Diretooth
I made this title screen. While it looks a bit different when viewed in-game, I like how it turned out. (I'm definitely using Paint.net for the simpler stuff like this.)
To prevent double-posting, I will leave this enemy graphic here for you to gawk at and question its existence.
He's a pirate.
EDIT: Screw it. I'm not messing around with the stupid image thing while it's not working for me properly.
Too tired to deal with it.
Posted: Tue Feb 11, 2014 8:30 am
by TMC
Use the link icon at the top of the photobucket page to get a direct link to an image for embedding:
<img src="
http://i161.photobucket.com/albums/t202 ... 7dd000.png" height="78"></img>
The upper body is good, but I suggest copying it into a larger enemy sprite size to create more room for the legs.
Posted: Tue Feb 11, 2014 1:55 pm
by sheamkennedy
Diretooth wrote:
Awesome. The gradient style makes me think of Final Fantasy.