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Meowskivich
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Post by Meowskivich »

BMR wrote:Been practicing my pixel-ing again.

Image


This dude still needs a lot of work before I consider him done. Particularly the face. The left arm needs a bit more definition and clearing up as well. And some parts are way too sharp.
Cuz he's a lumberjack, and that's okay...
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BMR
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Post by BMR »

Meowskivich wrote:Cuz he's a lumberjack, and that's okay...
Well, it's true that he does sleep all night and he works all day.

And because of that, he lost quite a bit of that vibrant green in his flesh and he sprouted horns. His left bicep also got a bit better defined, as did his fists.

Image
Last edited by BMR on Mon Feb 10, 2014 4:38 am, edited 1 time in total.
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Using Editor version wip 20170527 gfx_sdl+fb music_sdl
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Master K
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Post by Master K »

he does sleep all night and he works all day.
For some reason I think you meant for that to be reversed.
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Bob the Hamster
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Post by Bob the Hamster »

That is great, BMR! I actually really like both versions
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BMR
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Post by BMR »

It's a werewolf!

Image

The fur still needs some fixing though, and not quite sure if the blood splatters work as well as I hoped.



EDIT: Well, I didn't fix up the fur as I wanted to. Instead, I decided to try my hand at animation.

Behold my first ever attempt at animating a sprite longer than 3 frames:

Image

And yes, I notice the sudden jump near the pelvis area. Only noticed it after uploading though. Also, the tail is rather erratic, it'll need quite a lot of fixing if I decide to perfect this instead of moving on to something else.
Last edited by BMR on Sun Feb 09, 2014 5:15 pm, edited 2 times in total.
Being from the third world, I reserve the right to speak in the third person.

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Meowskivich
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Post by Meowskivich »

Looks cool, and more like a dragon man to me.
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Post by Spoonweaver »

Honestly BMR, your graphics are getting more and more amazing. Keep it up. IF you want some nit-picking feedback:
The hand looks messed up, or mangled. Doublely so in the animated one. I think you need to have a more defined thumb, and a better overall thumb position.
I think meow's dragon comment only reallt stems from the lack of defined ears and nose. It's not really a flaw, as it seems more like a design choice to me.
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Master K
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Post by Master K »

Shame that the OHR doesn't support animated enemies, because that wolfman is awesome. I was trying to imagine a workaround this by using transmogrification, but eventually gave up that thought process.
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Gizmog
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Post by Gizmog »

Animated background might work, but might also look kinda cheesy.
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Post by Bob the Hamster »

That is awesome!
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Master K
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Post by Master K »

Animated background might work, but might also look kinda cheesy.
I always considered that, but what would you do for a death animation?
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Spoonweaver
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Post by Spoonweaver »

Master K wrote:
Animated background might work, but might also look kinda cheesy.
I always considered that, but what would you do for a death animation?
Spawn an enemy over the animated monster that looks like the background without the animated monster.
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Diretooth
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Post by Diretooth »

Image

I made this title screen. While it looks a bit different when viewed in-game, I like how it turned out. (I'm definitely using Paint.net for the simpler stuff like this.)

To prevent double-posting, I will leave this enemy graphic here for you to gawk at and question its existence. Image

He's a pirate.

EDIT: Screw it. I'm not messing around with the stupid image thing while it's not working for me properly.
Too tired to deal with it.
Last edited by Diretooth on Tue Feb 11, 2014 4:40 am, edited 4 times in total.
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TMC
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Post by TMC »

Use the link icon at the top of the photobucket page to get a direct link to an image for embedding:

<img src="http://i161.photobucket.com/albums/t202 ... 7dd000.png" height="78"></img>

The upper body is good, but I suggest copying it into a larger enemy sprite size to create more room for the legs.
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Post by sheamkennedy »

Diretooth wrote:Image
Awesome. The gradient style makes me think of Final Fantasy.
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