Guess I have a dirty mind too.Georgia O'Keeffe wrote:I agree with Meowskivich. You other gentlemen have dirty minds!
Show off your graphics!
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- Spoonweaver
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Now that you point it out I can totally see not only vaginal undertones but some other sexual undertones as well. Maybe this is pushing it but you're fighting over a chest (breasts?) in order to obtain some sort of reward (pleasure?)...Gizmog wrote:Serious vaginal undertones to that thing on the right, dude.
But in all seriousness don't let that stop you. It is a good design and its not like it hasn't happened before in much more blatant ways:
(See #2)
http://www.youtube.com/watch?v=uN0o9HpnL9I
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Guilty as charged. I couldn't resist an opportunity for a Georgia O'keeffe joke :)Mogri wrote:Not to ruin the joke, but Georgia is James.
Although I really should have done it with a quote instead of a sock-puppet account
Georgia O'keeffe wrote:<img src="http://i.imgur.com/9FORrtz.jpg">It is only a flower, for goodness sake!
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Here is a time-lapse of creating some new monster sprites for Crypt of Baconthulhu (these aren't in the released version, I am going to do one more update again before the end of the month)
<object width="560" height="315"><param name="movie" value="//www.youtube.com/v/Te933OZVx-Y?hl=en_US& ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/Te933OZVx-Y?hl=en_US&version=3&rel=0" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
And yes, I am fully aware of the irony that Georgia Okeeffe might have some comments about a few frames of my own sprites in this :P
<object width="560" height="315"><param name="movie" value="//www.youtube.com/v/Te933OZVx-Y?hl=en_US& ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/Te933OZVx-Y?hl=en_US&version=3&rel=0" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
And yes, I am fully aware of the irony that Georgia Okeeffe might have some comments about a few frames of my own sprites in this :P
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Well, then you will be pleased with the new update! :)Fenrir-Lunaris wrote:Just stopping in to say that Baconthulhu is AWESOME, and I wouldn't mind seeing a wider selection of items and monsters in it!
New items appearing in the update:
* Chalk (draw permanent marks on the floor)
* Jiffy Potion (fast walking for a limited time)
* Scroll of Repel (drive away enemies for a limited time)
* Maul of Wall-Whacking (breaks cracked walls)
* Scroll of Telepo (Teleport)
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After watching some inspiring videos I decided to go for a much more minimal graphical style. It's taking me way less time to draw maptiles now and I think it's surprisingly better looking than what I was doing prior to this. Thoughts?






Last edited by sheamkennedy on Fri Jan 10, 2014 6:46 am, edited 1 time in total.
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Thanks. I think thats about the best compliment I've ever gotten.Bob the Hamster wrote:That is quite nice! It looks rather cubist!
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Agreed, that looks pretty spiffy! I particularly like how despite the simple, flat colors, there's really a feeling of depth and space to the levels.
Last edited by BMR on Thu Jan 02, 2014 5:23 pm, edited 1 time in total.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Using Editor version wip 20170527 gfx_sdl+fb music_sdl