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Posted: Thu Nov 07, 2013 5:00 pm
by Bob the Hamster
Science fiction landscape painting!

So it looks like what you are building here is a stamp-based art tool. Pretty cool!

Posted: Thu Nov 07, 2013 5:09 pm
by sheamkennedy
Bob the Hamster wrote:Science fiction landscape painting!

So it looks like what you are building here is a stamp-based art tool. Pretty cool!
Yep pretty much. That's why I was asking about and UNDO feature as well as ROTATION. I also plan to add buttons for changing the sub-pallet, altering RGB values separately of the entire image, making a feature which randomly draws slices all over the screen for computer generated art, possibly a background color selector... whatever comes to mind really. I find I can already create cooler things on this than in photoshop or at least at a faster rate.

Any other feature ideas would be appreciated. This is all I can think of for now.

Posted: Thu Nov 07, 2013 5:25 pm
by Meowskivich
sheamkennedy wrote:Thanks to Sephy and Bob the Hamster I got the essential codes finished for a little art program project I started the other day. With it I was able to draw this in about 10 minutes so I think so far it's a success! I hope to spruce the art program up bit by bit until I deem it suitable as a christmas gift for my nephew. That means I'll probably be releasing this program for everyone to mess around with sometime around then.

Let me know what you think of the screen shot so far. The work is pretty minimal but I think that's the way I want it. Any detail will just me a matter of complex slice arrangement for the producer.

Image
Ist this a map?

Posted: Thu Nov 07, 2013 5:58 pm
by sheamkennedy
Meowskivich wrote: Ist this a map?
Nope, it was originally a blank black screen. I made a program such that I can select pre-drawn images (stamps) and stamp them on to the screen. So basically I made a simple drawing program in which you can construct anything you want out of a bunch of pre-drawn shapes and sprites. The goal is to make a huge library of shapes, symbols, etc.. and have a color selector. Once I get that far along I'll release the program as a game and everyone can enjoy drawing with it and take screen captures of your art made with it. The best thing of all will be that once it's release anyone can go in to the editor and change the pre-defined shapes in to anything they want to draw thus you can make literally anything you want quickly and efficiently. This will be really good for anyone who wants to make backgrounds for their own video games which they can screen capture then import in to their game as either map tiles or a background...

But most of all it will be a christmas gift for my nephew. I'm going to teach him how to draw castles and stuff on it.

Posted: Thu Nov 07, 2013 6:02 pm
by Bob the Hamster
sheamkennedy wrote: Any other feature ideas would be appreciated. This is all I can think of for now.
It would be possible to implement a tool to remove slices under the cursor, or even to move slices under the cursor.

Check out the collider.rpg example here: http://www.slimesalad.com/forum/viewtopic.php?p=52350

Posted: Thu Nov 07, 2013 6:03 pm
by Meowskivich
sheamkennedy wrote:
Meowskivich wrote: Ist this a map?
Nope, it was originally a blank black screen. I made a program such that I can select pre-drawn images (stamps) and stamp them on to the screen. So basically I made a simple drawing program in which you can construct anything you want out of a bunch of pre-drawn shapes and sprites. The goal is to make a huge library of shapes, symbols, etc.. and have a color selector. Once I get that far along I'll release the program as a game and everyone can enjoy drawing with it and take screen captures of your art made with it. The best thing of all will be that once it's release anyone can go in to the editor and change the pre-defined shapes in to anything they want to draw thus you can make literally anything you want quickly and efficiently. This will be really good for anyone who wants to make backgrounds for their own video games which they can screen capture then import in to their game as either map tiles or a background...

But most of all it will be a christmas gift for my nephew. I'm going to teach him how to draw castles and stuff on it.
Awww, I was hoping for a metroidvania game thing. But it'll prolly be a cool gift for thy nephew.

Posted: Thu Nov 07, 2013 6:11 pm
by sheamkennedy
Meowskivich wrote: Awww, I was hoping for a metroidvania game thing. But it'll prolly be a cool gift for thy nephew.
I think a side-scroller is a bit out of my current skill level. Perhaps eventually I can do something like that. I suppose this program I'm making would be good for side-scrolling map construction. Perhaps I should make a show/hide grid button so that people can use it for that purpose...

Posted: Thu Nov 07, 2013 7:48 pm
by Nathan Karr
Best part will be using this to make backdrops to import for use in games.

Posted: Thu Nov 07, 2013 8:33 pm
by sheamkennedy
Bob the Hamster wrote:
sheamkennedy wrote: Any other feature ideas would be appreciated. This is all I can think of for now.
It would be possible to implement a tool to remove slices under the cursor, or even to move slices under the cursor.

Check out the collider.rpg example here: http://www.slimesalad.com/forum/viewtopic.php?p=52350
Very cool idea. Perhaps I'll make various cursor tools to choose from, one for placing slices, one for erasing slices and one for rearranging slices. That shouldn't be too hard. Actually one thing I should ask while were on this topic is, is there any way for me to look at the codes for other peoples games? I downloaded collider and would like to see the code so I can make my own variation of it. Can this be done? (on mac, not sure if that matters) This would be extremely useful. I've always wondered how certain developers pull of certain things in their code... It would also stop me from asking so so many question in the forum.

EDIT: Also would it be possible to make an export screen button? I figure since the screensize actually stretched the picture out, the picture won't be the right size to import in to the editor for use in other peoples games (title screens, backdrops, etc...). Basically I want a button that would export as .BMP at the 1x zoom pixel size.

Posted: Thu Nov 07, 2013 8:42 pm
by sheamkennedy
Nathan Karr wrote:Best part will be using this to make backdrops to import for use in games.
Yeah, and anyone can switch up the graphics by importing their own in to the editor so there's literally no restriction on the sprites/tiles the user would like to work with. It'll be good for anyone who just wants a simple small program for doing stuff like that. I find it speedier to use so far than gimp and photoshop. Of course both those programs allow for more accessibility, tools, effects, etc... but at times I can find it a bit bulky to run those on my computer and I get too carried away.

Posted: Thu Nov 07, 2013 8:45 pm
by Mogri
sheamkennedy wrote:export screen button
F12

Posted: Thu Nov 07, 2013 9:00 pm
by sheamkennedy
Mogri wrote:
sheamkennedy wrote:export screen button
F12
Oh sorry I guess I knew F12 was export screen on Windows. Any idea what it is on Mac? I just tried but to no avail.

Posted: Thu Nov 07, 2013 9:07 pm
by Bob the Hamster
The code for collider is included in the zip file. Just look for collider.hss

For other people's stuff, it is probably best to just ask. I think many people will be happy to share their scripts.

Posted: Thu Nov 07, 2013 9:21 pm
by sheamkennedy
Bob the Hamster wrote:The code for collider is included in the zip file. Just look for collider.hss

For other people's stuff, it is probably best to just ask. I think many people will be happy to share their scripts.
Great thanks.

Posted: Thu Nov 07, 2013 9:35 pm
by Bob the Hamster
sheamkennedy wrote:Oh sorry I guess I knew F12 was export screen on Windows. Any idea what it is on Mac? I just tried but to no avail.
I always forget about this because my own mac keyboard has an F12 button.

With newer macs they replaced the function keys with a bunch of special buttons, but it is still possible to use them as function keys.

Does your keyboard have a small "Fn" key? It will probably be in the bottom left corner?

Try holding Fn and pressing Volume-Up. I think that is F12