Show off your graphics!
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- Meowskivich
- Blubber Bloat
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- BMR
- Metal King Slime
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First attempt to pixel a portrait without working off a base. I've always either worked off a generated face or a rendered head.

Advice for improvement? Comments? Disparaging and insulting remarks?

Advice for improvement? Comments? Disparaging and insulting remarks?
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
- Bob the Hamster
- Liquid Metal King Slime
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Wow! That is great! Good work.
My one and only suggestion is that it might be worth trying to add a few pixels of light reflecting off his goggles (either the lenses or the frames) as long as you can do it in a way that does not look like pupils.
My one and only suggestion is that it might be worth trying to add a few pixels of light reflecting off his goggles (either the lenses or the frames) as long as you can do it in a way that does not look like pupils.
Last edited by Bob the Hamster on Wed Nov 06, 2013 4:16 pm, edited 1 time in total.
- sheamkennedy
- Liquid Metal Slime
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Very cool. Reminds me of Shadowrun (snes). I loved that game so much.
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- BMR
- Metal King Slime
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Yeah, that game was awesome. Major inspiration for the portraits actually.
And while I'm at it, I'll throw this guy out as well:

Not sure if I got the scarred right side of the face correctly. I may have to decrease the number of colors I use for the flesh to give me a fourth black/grey color.
This guy doesn't have the directional lighting the previous one did. I'm not sure which style I want to go with though, with directional lighting or without. On the one hand, without directional lighting, shading is a lot easier, I just shade it as if the light is coming from slightly above and in front. With directional lighting though, the shading looks a bit more dynamic and allows me to play with lights and tone a bit more. Hmm... This bears thinking.
On the other hand, I could always just go with both, heh.
EDIT:
And I believe I need to tweak my palette a bit more. Some colors are too close to each other, and while I've got nice, low-saturation colors that look (imho) great with this style, I'm lacking in high contrast, high saturation colors on my palette. Looking at it now, there's a lot I could get rid of to make room for other colors I'll need.
For reference:

And while I'm at it, I'll throw this guy out as well:

Not sure if I got the scarred right side of the face correctly. I may have to decrease the number of colors I use for the flesh to give me a fourth black/grey color.
This guy doesn't have the directional lighting the previous one did. I'm not sure which style I want to go with though, with directional lighting or without. On the one hand, without directional lighting, shading is a lot easier, I just shade it as if the light is coming from slightly above and in front. With directional lighting though, the shading looks a bit more dynamic and allows me to play with lights and tone a bit more. Hmm... This bears thinking.
On the other hand, I could always just go with both, heh.
EDIT:
And I believe I need to tweak my palette a bit more. Some colors are too close to each other, and while I've got nice, low-saturation colors that look (imho) great with this style, I'm lacking in high contrast, high saturation colors on my palette. Looking at it now, there's a lot I could get rid of to make room for other colors I'll need.
For reference:

Last edited by BMR on Wed Nov 06, 2013 5:14 pm, edited 1 time in total.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
- Bob the Hamster
- Liquid Metal King Slime
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Hmmm... It does add depth... but the light shine gives the lenses a little bit of a convex bubble shape which wasn't in the original. I am not sure if I am steering you wrong :)
What if the light was on the bottom right of the lenses instead of the top left. That might make them look concave instead.
Hopefully someone with better pixel skills than me will weigh in!
EDIT: whoa! The new guy is cool too!
What if the light was on the bottom right of the lenses instead of the top left. That might make them look concave instead.
Hopefully someone with better pixel skills than me will weigh in!
EDIT: whoa! The new guy is cool too!
Last edited by Bob the Hamster on Wed Nov 06, 2013 5:14 pm, edited 1 time in total.
- Meowskivich
- Blubber Bloat
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While they are really good, these suffer to some degree from a distracting symmetry. Showing the face at even a slight angle will remedy this, at the cost of making the faces much harder to draw
On the topic of portraits, you can never go wrong by taking inspiration from Tactics Ogre (SNES/PSX).
http://whymodernvideogamessuck.wordpres ... -good-art/
The middle column is the original portrait art (the right is from the PSP remake, and the left looks like illustrations? with a flashlight shining on all of them? I don't know), and it is by an order of magnitude the best low-res portrait art you will ever see. I even largely prefer them to the remake's, especially in portraits like the bottom middle one where the shadows are used so suggestively.
On the topic of portraits, you can never go wrong by taking inspiration from Tactics Ogre (SNES/PSX).
http://whymodernvideogamessuck.wordpres ... -good-art/
The middle column is the original portrait art (the right is from the PSP remake, and the left looks like illustrations? with a flashlight shining on all of them? I don't know), and it is by an order of magnitude the best low-res portrait art you will ever see. I even largely prefer them to the remake's, especially in portraits like the bottom middle one where the shadows are used so suggestively.
- Valigarmander
- Slime Knight
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- sheamkennedy
- Liquid Metal Slime
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Thanks to Sephy and Bob the Hamster I got the essential codes finished for a little art program project I started the other day. With it I was able to draw this in about 10 minutes so I think so far it's a success! I hope to spruce the art program up bit by bit until I deem it suitable as a christmas gift for my nephew. That means I'll probably be releasing this program for everyone to mess around with sometime around then.
Let me know what you think of the screen shot so far. The work is pretty minimal but I think that's the way I want it. Any detail will just me a matter of complex slice arrangement for the producer.

Let me know what you think of the screen shot so far. The work is pretty minimal but I think that's the way I want it. Any detail will just me a matter of complex slice arrangement for the producer.

Last edited by sheamkennedy on Thu Nov 07, 2013 6:13 am, edited 1 time in total.
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â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
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- sheamkennedy
- Liquid Metal Slime
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Here's another quick drawing I slapped together on my program this morning over a bowl of curry-fried bacon and mushrooms.
I think the colors on this image look more exact. And the edges seem sharper... must have something to do with me saving it as a .png rather than .jpeg like the last one.

I think the colors on this image look more exact. And the edges seem sharper... must have something to do with me saving it as a .png rather than .jpeg like the last one.

Last edited by sheamkennedy on Thu Nov 07, 2013 4:01 pm, edited 1 time in total.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
â� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases

