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Posted: Wed Mar 20, 2013 10:22 pm
by Meowskivich
dragontao wrote:I made a new master palette. I have no doubt in its perfection. What do you all think about it?
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Feel free to use it.
Yo dawg, you should totally post that here: http://www.slimesalad.com/forum/viewtop ... sc&start=0

fo' shizzle.

(I have no idea why I'm talking like that)

Posted: Wed Mar 20, 2013 10:43 pm
by dragontao
Alrighty then.

Posted: Fri Mar 22, 2013 3:08 am
by Soda_piggy
@dragontao:
I like your palette! It's way better than some of my early attempts at palettes. I'd still consider optimizing it a bit though.

You have a lot of colors that are too similar to one another and therefore are indiscernible to the human eye. Your two green color-ramps are almost identical.
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The other color-ramps are all too different from the ones adjacent to them. This means you can't do gradients across different color ramps like so:
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Here, I've optimized your palette and freed up two whole rows for new color ramps if you need them. Each color-ramp ramps down to the second darkest gray (so you can easily ramp down to black from your shadows) and ramps up to white (which is now on the end of your yellow ramp).
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Posted: Fri Mar 22, 2013 3:55 am
by dragontao
This has made my day. You are a colour wizard. With your optimization skills and my love of colours, we have made the greatest master palette in the world.

It has every colour, even those 3 lines of flesh colours. :o

I've added a new purple and green line then hue shifted them a bit against each other. (Purple and Green are my favourites)


Here's my revised version.
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Posted: Fri Mar 22, 2013 4:13 am
by Soda_piggy
Wow, yeah! That looks great. :) Nice additions! That's a palette I'd be glad to use in a game or just for pixel art.

Posted: Fri Mar 22, 2013 5:53 pm
by Meowskivich
The magenta or purple or whatever it is color offends my eyes though, I guess I could manipulate white to be background colour in an individual pallet anyway.

Optimized 16 color palette

Posted: Wed Apr 03, 2013 11:10 am
by Soda_piggy
If anyone is interested in a fairly optimized 16 color palette:
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These are a few example ramps i made using this palette. It's pretty versatile.
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Posted: Sat Apr 27, 2013 5:07 am
by Ichiro
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Posted: Sun Apr 28, 2013 12:08 am
by Master K
>Doing Graphics
>Look at portrait graphics
>Start making them
>They look good
>MFW

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Posted: Sun Apr 28, 2013 3:36 am
by Ichiro
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My work on a castle tileset for my new game.

Posted: Tue May 14, 2013 10:16 pm
by Meowskivich
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Posted: Sun Jun 16, 2013 3:48 am
by Valigarmander
Tall, four-frame walkabout sprites. Still needs some tweaking.

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VampiDucki & dragontao, I [s]stole[/s] borrowed your master palette to make this.

Posted: Sat Jun 29, 2013 9:06 am
by Sparoku
Okay, I'll bite. Here's some screenshots of a newer game of mine that I've been toying with.

Hopefully it will be an improvement from "A Wizard's Life" and "Tri-Tear Revolution". Both in Graphics and game-play.
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C + C very much welcome! :)

Posted: Sat Jun 29, 2013 11:31 am
by Jack
I'm not sure I understand the main characters hair. The blue bit looks like its jutting out from his/her face, and I'm not sure if the red part is a bandanna or not.

Posted: Sat Jun 29, 2013 12:14 pm
by BMR
Jack wrote:I'm not sure I understand the main characters hair. The blue bit looks like its jutting out from his/her face, and I'm not sure if the red part is a bandanna or not.
Agreed. It looks rather strange. The overall character design is pretty nifty, and I like how you've done it. But I'm with Jack on this that the hair needs a bit of work, it's hard to tell what I'm actually looking at.

I rather like the slimes though, but they're so cute-looking it's almost a shame to have to kill them, hehe.