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Posted: Wed Mar 06, 2013 6:34 am
by TMC
The lack of good keyboard support in graphics editors is quite sad. I switched to grafx2, which has the best keyboard support I've seen so far, but it's still just a hack that moves the mouse cursor; far worse than the OHR's approach. But funnily enough, now I use only the mouse for drawing.

Posted: Sun Mar 10, 2013 4:42 pm
by Soda_piggy
Wanted to share some animations from a secret game project I'm working on in the OHR. It has become quite plotscript heavy to support long animations and walk cycles. The game's color palette consists of only 20 colors (including transparency).

EXPLOSION!!
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SAVEPOINT!!
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(I re-sized this one to 30x30. the original uses a hero graphic set, but that wastes space on PJ)

Posted: Sun Mar 10, 2013 4:49 pm
by Meowskivich
It's times like these that make me feel like I can't do squat because of how much more awesome someone is at graphics than me.

Dats some manly graphics you gots there, the save point is interesting.

Posted: Sun Mar 10, 2013 4:50 pm
by Jack
You make me so upset that you haven't released a game, yet. Your work is so crisp and nice to look at - I want a friggin game of it already!

Posted: Sun Mar 10, 2013 5:10 pm
by Soda_piggy
@Meowskivich: Don't sweat it! You'll get there. My old pixel art was AWFUL! Heh... If you don't believe me, just check out Blu Eternal on Castle Paradox. If you work on pixel art for fun, just one hour a day, you'd catch up to me in NO TIME!

@Jack: I get that a lot... I really should finish a game. I find myself getting sidetracked with paying gigs or frustrated with engine limitations. When that happens, I tend to forget about a project and never come back to it. As of this moment however, this game is the one I've worked on the longest and most consistently. If I could AFFORD to work on a game full time, I'd do that instead of my current job. Hopefully I'll have a demo or something out in the next few months (maybe then I should post my progress on kickstarter.com and try to get some funding).

Posted: Sun Mar 10, 2013 7:19 pm
by Master K
It's times like these that make me feel like I can't do squat because of how much more awesome someone is at graphics than me.
AKA my life in a nutshell.

Posted: Sun Mar 10, 2013 11:04 pm
by RMSephy
That is the most delightful explosion animation ever. How many frames are in that thing?

Also, Eternal Blu is not a game you point at for examples of awful sprite art D:<

Posted: Mon Mar 11, 2013 1:45 am
by BMR
VampiDucki wrote:@Meowskivich: Don't sweat it! You'll get there. My old pixel art was AWFUL! Heh... If you don't believe me, just check out Blu Eternal on Castle Paradox. If you work on pixel art for fun, just one hour a day, you'd catch up to me in NO TIME!

Dude... Blu Eternal's graphics were awesome.

Posted: Thu Mar 14, 2013 4:27 pm
by Soda_piggy
Hey everyone! Thanks for all the kind responses.

@RMSephy: I used 9 frames for the explosion graphic. the whole thing uses only 9 colors as well if I remember correctly. Took me about an hour or so to put together and another hour to fine-tune it.

@BMR: Thanks. I remember I was happy with Blu Eternal's graphics back when I made it... now I just kind of cringe. I'm glad you guys still appreciate it though. :D

Posted: Sat Mar 16, 2013 12:01 am
by TMC
I remember very clearly that when you released Blu Eternal it was lauded for its great pixel art! But wow, I'm amazed that that was nearly 10 years ago!

Posted: Sat Mar 16, 2013 12:03 am
by Willy Elektrix
Master K wrote:
It's times like these that make me feel like I can't do squat because of how much more awesome someone is at graphics than me.
AKA my life in a nutshell.
Don't worry about it. Great graphic artists never seem to finish games anyway. So as long as you complete a project and give it some polish, you'll come out ahead.

Posted: Sun Mar 17, 2013 6:01 am
by Soda_piggy
Willy Elektrix wrote:
Don't worry about it. Great graphic artists never seem to finish games anyway. So as long as you complete a project and give it some polish, you'll come out ahead.
It's SOOOO true. I never finish anything other than art and music. I get sidetracked when working on games... :hurr:

Posted: Sun Mar 17, 2013 8:23 am
by Soda_piggy
That being said, I have been making some nice strides in programming.

...also, there is this. :angel:

Image
I'm using 4 frame walk-cycles. It's been a bit difficult scripting (especially since arrays of slices would be helpful for all the NPCs), but I've got most of the bugs worked out now.

Posted: Tue Mar 19, 2013 8:27 pm
by Meowskivich
<object width="420" height="315"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
My my, who's this handsome fellow?

Master Palette

Posted: Wed Mar 20, 2013 10:01 pm
by dragontao
I made a new master palette. I have no doubt in its perfection. What do you all think about it?
Image
Feel free to use it.