Page 22 of 109
Posted: Sun Jan 06, 2013 4:35 am
by Meowskivich
I can't help but be a tad proud of this:

Posted: Sun Jan 06, 2013 9:45 pm
by RMZ
<a href="
http://s19.beta.photobucket.com/user/Re ... d.png.html" target="_blank"><img src="
http://i19.photobucket.com/albums/b175/ ... 811bcd.png" border="0" alt="Triangle's Mediocre Pepdra"></a>
Probably the largest and most time consuming enemy I've ever had to draw. It's a Pepdra Dragon, a dragon made from experimenting with special rare peppers.
Posted: Sun Jan 06, 2013 10:09 pm
by Meowskivich
You have my attention, go on.
Posted: Mon Jan 07, 2013 12:04 am
by RMZ
in the world of this Mr. Triangle game, vegetables are evil (largely because kids don't want to eat their vegetables, so veggies are the bad guys!). The main bad guy is from outer space, so he concocts experiments that turn regular evil vegetables into super evil ones. I've used a Corn Crab, a giant crab that has corn kernel armor. You have to use fire to pop it all off to hit the crab. I'm kinda thinking since this boss uses all available enemy slots of making it a relatively straight forward fight, but the idea is still changing in my head.
Posted: Sat Jan 12, 2013 7:32 am
by RMZ
<a href="
http://s19.beta.photobucket.com/user/Re ... 6.png.html" target="_blank"><img src="
http://i19.photobucket.com/albums/b175/ ... bf6c96.png" border="0" alt="Triangle MA Search Drone"></a>
This boss fight was particularily difficult to do, simply because the ohr doesn't keep time in a fight the way I would have liked. So the 7 minutes actually works PRETTY CLOSE if you fight aggressively, but if you are slugging around or trying to prove that it isn't actually 7 minutes or less, it's not, just because of the way attacks flow in battle and they all que up other attacks with ticks and stuff. It's pretty cool though, having the time limit in the fight makes it a much more anxious battle.
Posted: Sat Jan 12, 2013 7:41 pm
by Master K
Posted: Sun Jan 13, 2013 12:19 am
by Meowskivich
Lookin' gewd.
What's that green creature?
Posted: Sun Jan 13, 2013 12:40 am
by Master K
^An alien.
Symbiotic Doll. Imagine this little horror crawling towards you, and saying, with its damaged sound box, "MYYYY NAMEEEE IS SUUUUZYYYYY! HUGGG MEEEEEEE."
Posted: Sun Jan 13, 2013 1:05 am
by Meowskivich
"Only if you brush your teeth first."
Posted: Sun Jan 13, 2013 1:29 am
by Valigarmander
RedMaverickZero wrote:<a href="
http://s19.beta.photobucket.com/user/Re ... 6.png.html" target="_blank"><img src="
http://i19.photobucket.com/albums/b175/ ... bf6c96.png" border="0" alt="Triangle MA Search Drone"></a>
This boss fight was particularily difficult to do, simply because the ohr doesn't keep time in a fight the way I would have liked. So the 7 minutes actually works PRETTY CLOSE if you fight aggressively, but if you are slugging around or trying to prove that it isn't actually 7 minutes or less, it's not, just because of the way attacks flow in battle and they all que up other attacks with ticks and stuff. It's pretty cool though, having the time limit in the fight makes it a much more anxious battle.
Awesome, I've thought about putting a timed battle like that in a game before.
How does yours work? Does the bomb count down every minute/1092 ticks (i.e. "X minutes remaining!") until it reaches seven minutes, then deals a party-killing attack?
Posted: Mon Jan 14, 2013 9:25 pm
by RMZ
It was a little tricky, but I started that way, and then after 7 minutes I realized it just wasn't working. All of my other attacks were delaying the attack's countdown, so I had to basically change the number of ticks based on an average playthrough of the fight, surprisingly, it was like 325 or something when 1000 was a second.
Posted: Sat Jan 26, 2013 7:28 am
by Valigarmander
So, I've still been working on my sprites a bit. Here are all of the monster sprites I've done previously that I feel are worth keeping or improving upon, plus some new ones I've made.
I really feel like the older ones (the fly, the iguanodon, the mammoth, and the wolf in particular) could use some touching up. They're beginning to look out of place next to the newer ones. I've also had a hell of the time getting the sphinx/manticore thing to my liking. Any suggestions are appreciated.
And now, some attack sprites:
I'm quite proud of some of these, but again, please share any suggestions.
Posted: Sat Jan 26, 2013 2:40 pm
by Meowskivich
These are still absolutely amazing. But needs more cowbell, if you want suggestions.
Posted: Fri Feb 01, 2013 11:17 pm
by Fenrir-Lunaris
Backdrops count, right?

Posted: Sat Feb 02, 2013 4:04 pm
by Meowskivich
did you got to art college or something? That's amazing stuff, Fenrir.