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- Meowskivich
- Blubber Bloat
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<a href="http://s19.beta.photobucket.com/user/Re ... d.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... 811bcd.png" border="0" alt="Triangle's Mediocre Pepdra"></a>
Probably the largest and most time consuming enemy I've ever had to draw. It's a Pepdra Dragon, a dragon made from experimenting with special rare peppers.
Probably the largest and most time consuming enemy I've ever had to draw. It's a Pepdra Dragon, a dragon made from experimenting with special rare peppers.
<a href="http://www.redtrianglegames.com">Check out Red Triangle Games!</a>
- Meowskivich
- Blubber Bloat
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in the world of this Mr. Triangle game, vegetables are evil (largely because kids don't want to eat their vegetables, so veggies are the bad guys!). The main bad guy is from outer space, so he concocts experiments that turn regular evil vegetables into super evil ones. I've used a Corn Crab, a giant crab that has corn kernel armor. You have to use fire to pop it all off to hit the crab. I'm kinda thinking since this boss uses all available enemy slots of making it a relatively straight forward fight, but the idea is still changing in my head.
<a href="http://www.redtrianglegames.com">Check out Red Triangle Games!</a>
<a href="http://s19.beta.photobucket.com/user/Re ... 6.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... bf6c96.png" border="0" alt="Triangle MA Search Drone"></a>
This boss fight was particularily difficult to do, simply because the ohr doesn't keep time in a fight the way I would have liked. So the 7 minutes actually works PRETTY CLOSE if you fight aggressively, but if you are slugging around or trying to prove that it isn't actually 7 minutes or less, it's not, just because of the way attacks flow in battle and they all que up other attacks with ticks and stuff. It's pretty cool though, having the time limit in the fight makes it a much more anxious battle.
This boss fight was particularily difficult to do, simply because the ohr doesn't keep time in a fight the way I would have liked. So the 7 minutes actually works PRETTY CLOSE if you fight aggressively, but if you are slugging around or trying to prove that it isn't actually 7 minutes or less, it's not, just because of the way attacks flow in battle and they all que up other attacks with ticks and stuff. It's pretty cool though, having the time limit in the fight makes it a much more anxious battle.
<a href="http://www.redtrianglegames.com">Check out Red Triangle Games!</a>
- Meowskivich
- Blubber Bloat
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- Meowskivich
- Blubber Bloat
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- Joined: Tue Mar 06, 2012 12:38 am
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- Valigarmander
- Slime Knight
- Posts: 135
- Joined: Mon Dec 10, 2007 4:55 am
Awesome, I've thought about putting a timed battle like that in a game before.RedMaverickZero wrote:<a href="http://s19.beta.photobucket.com/user/Re ... 6.png.html" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... bf6c96.png" border="0" alt="Triangle MA Search Drone"></a>
This boss fight was particularily difficult to do, simply because the ohr doesn't keep time in a fight the way I would have liked. So the 7 minutes actually works PRETTY CLOSE if you fight aggressively, but if you are slugging around or trying to prove that it isn't actually 7 minutes or less, it's not, just because of the way attacks flow in battle and they all que up other attacks with ticks and stuff. It's pretty cool though, having the time limit in the fight makes it a much more anxious battle.
How does yours work? Does the bomb count down every minute/1092 ticks (i.e. "X minutes remaining!") until it reaches seven minutes, then deals a party-killing attack?
It was a little tricky, but I started that way, and then after 7 minutes I realized it just wasn't working. All of my other attacks were delaying the attack's countdown, so I had to basically change the number of ticks based on an average playthrough of the fight, surprisingly, it was like 325 or something when 1000 was a second.
<a href="http://www.redtrianglegames.com">Check out Red Triangle Games!</a>
- Valigarmander
- Slime Knight
- Posts: 135
- Joined: Mon Dec 10, 2007 4:55 am
So, I've still been working on my sprites a bit. Here are all of the monster sprites I've done previously that I feel are worth keeping or improving upon, plus some new ones I've made.

I really feel like the older ones (the fly, the iguanodon, the mammoth, and the wolf in particular) could use some touching up. They're beginning to look out of place next to the newer ones. I've also had a hell of the time getting the sphinx/manticore thing to my liking. Any suggestions are appreciated.
And now, some attack sprites:

I'm quite proud of some of these, but again, please share any suggestions.

I really feel like the older ones (the fly, the iguanodon, the mammoth, and the wolf in particular) could use some touching up. They're beginning to look out of place next to the newer ones. I've also had a hell of the time getting the sphinx/manticore thing to my liking. Any suggestions are appreciated.
And now, some attack sprites:

I'm quite proud of some of these, but again, please share any suggestions.
- Meowskivich
- Blubber Bloat
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- Fenrir-Lunaris
- Metal Slime
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- Location: OHR Depot
- Meowskivich
- Blubber Bloat
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- Joined: Tue Mar 06, 2012 12:38 am
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