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Posted: Sun Feb 22, 2015 8:18 am
by Mogri
That's a really nice style. The import doesn't do it justice; you might consider adding an extra palette to your game in order to display it better.
Posted: Sun Feb 22, 2015 9:45 am
by TMC
Hello! Very neat.
Yes, based on the screenshot of Drydocks posted in the other thread, that backdrop is used as... a backdrop, behind a menu (as oppose to behind other graphics). That means you can find an optimal 256 colour palette for the backdrop (the result should be almost indistinguishable from the original image) and then import it with a new master palette. Use the "load palette" command to switch to the special palette before displaying the menu, then switch back.
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kylekrack: I like it. I think the mixed styles works.
Foxley: looks cool! Good at see at least one unreleased hotohr game is still kicking! The way that black 'overhead' overhangs that chasm without anything beneath it looks pretty odd though.
Posted: Sun Feb 22, 2015 11:38 am
by Froginator
Here's some stuff for the upcoming Pumpkin Warriors update. I'm mainly going to fix things that you guys complained about so be tuned!

Some new enemy graphics

The new battle graphics for the heroes
Posted: Sun Feb 22, 2015 3:34 pm
by FnrrfYgmSchnish
Looks like you've fixed the one thing that I had issues with graphics-wise--the map graphics were great and then in-battle it's like... "aww, they're just walkabouts? so no huge goofy monsters then?"
These are a massive improvement--using a bigger sprite than 20x20 just lets things have way more personality to them.
Posted: Sun Feb 22, 2015 4:26 pm
by Froginator
@FnrrfYgmSchnish totally agreed

Posted: Mon Feb 23, 2015 6:05 am
by Valigarmander
GENTLEMEN, BEHOLD!
SILHOUETTES!
Posted: Mon Feb 23, 2015 6:22 am
by BMR
Valigarmander wrote:GENTLEMEN, BEHOLD!
SILHOUETTES!
AMAZING! SILHOUETTES!
Heh, I am curious as to where you're going to go with this though

Posted: Tue Feb 24, 2015 12:02 am
by rocketmew
Mogri wrote:That's a really nice style. The import doesn't do it justice; you might consider adding an extra palette to your game in order to display it better.
TMC wrote:Yes, based on the screenshot of Drydocks posted in the other thread, that backdrop is used as... a backdrop, behind a menu (as oppose to behind other graphics). That means you can find an optimal 256 colour palette for the backdrop (the result should be almost indistinguishable from the original image) and then import it with a new master palette. Use the "load palette" command to switch to the special palette before displaying the menu, then switch back.
Thanks for the advice!
Posted: Tue Feb 24, 2015 6:30 am
by Feenicks
Giving something a shot here.
Posted: Thu Feb 26, 2015 9:50 am
by Froginator
Some Enemy sketches which I drew by hand and then scanned.
Well... basically these are no graphics.. but they will be in The Pumpkin Warriors!
Tell me which one you like the most! ;D
Posted: Thu Feb 26, 2015 1:06 pm
by Sparoku
Burning Bob caught my eye first.
Posted: Thu Feb 26, 2015 5:34 pm
by Foxley
I think I like Yellowsaur most by a slight margin, he looks like a fat disgruntled lemon that's also a dinosaur.
Posted: Thu Feb 26, 2015 6:23 pm
by Froginator
Yup. That's what he basically is

Posted: Fri Feb 27, 2015 1:47 am
by kylekrack
Lol, Baghuetto
I can't really decide a favorite. It's more like favorites, because there are a few that I really like. Hmmm, it's between Mo-Moum and Strawbarbarian because of the great character in them, and Duckde because I just like it.
Posted: Fri Feb 27, 2015 2:01 pm
by Jack
I love the designs. My only complaint is it should be Strawbarian
