Page 68 of 109

Posted: Sun Dec 28, 2014 11:37 am
by Valigarmander
My turn! So back in 2010, I made this sprite of a T. rex:

Image

Then in 2012, I went at it again and produced this one:

Image

Eager to continue the tradition, I dusted off my spriting cap and came up with one more:

Image

Getting a little better each time, right? I'm especially happy with the pose this time. The first two looked a little bland, but this one is more interesting and three-dimensional. I cheated a little this time though. Instead of sticking to the OHR limit of 80x80 pixels and 15 colors, this one is closer to 100x100 pixels and uses 19 colors, though this sprite can still be used in the OHR if you're a little creative. I based the sprite off of this sketch I made. And for fun, here's a timelapse gif.

Image

P.S. Used BMR's palette for this one. Thanks for the colors, dude.

Posted: Sun Dec 28, 2014 8:53 pm
by Sparoku
WOW!!! :o That is really awesome!!

Posted: Wed Dec 31, 2014 3:40 am
by Urkelbot666
Great stuff! I love them all! I can't wait for 2016's T-Rex! ;)

Posted: Fri Jan 23, 2015 8:52 pm
by Spoonweaver
Tim-Tim meets the narrator in Tim-Tim 2 "The Almighty Gnome"
Image

Posted: Fri Jan 23, 2015 9:30 pm
by Bob the Hamster
Is that God, or an Abominable Snowman!? Either way, I LOVE it :)

Posted: Sat Jan 24, 2015 1:44 am
by Taco Bot
@Spoonweaver: That beard... s-so majestic, I think I might just faint...

Posted: Sat Jan 24, 2015 2:42 am
by Spoonweaver
Abominable Beard-God

Posted: Mon Jan 26, 2015 7:26 pm
by yoelleoy
So, since I am kinda new to pixel drawing I decided to have a go and make some weird made up monster. Since it is the first time I have made a pixel drawing (that I actually bothered to make it look nice) some feedback would be appreciated :D

Posted: Tue Jan 27, 2015 12:23 am
by Sparoku
It's better then my first attempts, that's for sure. XD

Only tip I can give you right now would be to darken the shading a bit, so it's easier to see. It's usually better to go down two palette colors in the OHR as opposed to one. :)

That is, unless you plan on adding more shading to this.

Posted: Tue Jan 27, 2015 5:29 am
by kylekrack
You might want to try making the outline a bit rounder, in all aspects. When you have straight lines it tends to not have as much character.
It's better then my first attempts, that's for sure. XD
I have to second this, I'm quite impressed.

Posted: Tue Jan 27, 2015 1:16 pm
by yoelleoy
I decided to go ahead and upgrade it :D I still don't know how the hell I came up with this design xD

Posted: Wed Jan 28, 2015 11:01 pm
by Foxley
Humble beginnings of drawing attack frames:

Image

Posted: Wed Jan 28, 2015 11:29 pm
by RMZ
Attack frames are looking solid Foxley!

Posted: Wed Jan 28, 2015 11:45 pm
by Foxley
RedMaverickZero wrote:Attack frames are looking solid Foxley!
Sweet! Thank you.

Posted: Thu Jan 29, 2015 12:16 am
by Urkelbot666
A little "cutscene" from my Atari2600 game The Fly