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Make games! Discuss those games here.

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BMR
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Post by BMR »

Very spiffy. 8 colors?
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Using Editor version wip 20170527 gfx_sdl+fb music_sdl
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Bob the Hamster
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Post by Bob the Hamster »

Is that Steve!?
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Spoonweaver
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Post by Spoonweaver »

Nope, Steve is the same size as he always was. Though his fire power has been drastically reduced
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Tim-Tim20014.gif
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SwordPlay
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Post by SwordPlay »

Dino Head looks fantastic~!
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BMR
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Post by BMR »

Messing around with animation again:

ImageImageImage

120×60 pixels, 36 colors. Animation is straight out of Blender without any post-processing other than compiling as a GIF.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
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TheLordThyGod
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Post by TheLordThyGod »

I've posted a new update of Hinterlands: Pilgrimage (alpha). Graphics have been upgraded, skill lists have been streamlined, and minor bugs have been fixed.
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Hinterlands: Pilgrimage (alpha)
Hinterlands: Pilgrimage (alpha)
Pilgrimage0003.gif (897.98 KiB) Viewed 6853 times
Hinterlands: Pilgrimage (alpha)
Hinterlands: Pilgrimage (alpha)
Pilgrimage0002.gif (2.41 MiB) Viewed 6853 times
Hinterlands: Pilgrimage (alpha)
Hinterlands: Pilgrimage (alpha)
Pilgrimage0001.gif (2.03 MiB) Viewed 6853 times
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guo
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Post by guo »

Some stuff.
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Commissar
Commissar
Project hero 8 frame 4.png (2.15 KiB) Viewed 6692 times
Mori
Mori
Project hero 9 frame 3.png (2.04 KiB) Viewed 6692 times
Mori2
Mori2
meanmaori.png (8.13 KiB) Viewed 6686 times
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guo
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Post by guo »

A little tease. I hope this interests some of you!
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Ouch
Ouch
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Nathan Karr
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Post by Nathan Karr »

I've got fond memories of the tileset I drew for my Noodnik sprite pack a few years ago, which I then used in Weegee and Karrible. I decided to do a better version of that tileset basically - rather than one multicolor tileset, just a whole lot of shapes in the same color. I will then make copies of this tileset in other colors, and use layering if I want a map of more colors than black+1.
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Natalie Adventure~0006.png
Natalie Adventure~0006.png (6.36 KiB) Viewed 6573 times
Natalie Adventure~0005.gif
Natalie Adventure~0005.gif (1021.88 KiB) Viewed 6573 times
The heroes are two of these fey mouse-like critters.
The heroes are two of these fey mouse-like critters.
Natalie Adventure~0001.png (4.68 KiB) Viewed 6573 times
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TheMan
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Post by TheMan »

Image

Image

plants and rocks
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kylekrack
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Post by kylekrack »

WOW

What?? These are crazy beautiful. That color choice with the lack of hard outlines is compelling. And the general shape of everything is so interesting and dynamic. Nothing here looks boring, even the rock formations look intriguing.

Can't wait to see them in context!
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Feenicks
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Post by Feenicks »

Image
Remember Laby...? Have some more stuff in that general style [that aren't monsterpeople for once].
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kylekrack
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Post by kylekrack »

Those colors are really vibrant and really distinguish the characters from one another. How many colors are you using for each sprite? It seems like kind of a lot, but that might be a trick of the eye.
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Feenicks
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Post by Feenicks »

[thanks]
They [and all the other sprites I do in this style] fit into a 16-color palette; it probably helps that there's at most 3 color ramps per sprite, and those typically feed into one another at their bases. The color restrictions are a bit more obvious when more color ramps are needed for the design, though.
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You can see the color limits a bit more here, as the tail feathers have to share some colors at the base to not look wonky, and because of the RGB arrangement/color intensity having the palettes come down would be somewhat difficult. I could probably go b
You can see the color limits a bit more here, as the tail feathers have to share some colors at the base to not look wonky, and because of the RGB arrangement/color intensity having the palettes come down would be somewhat difficult. I could probably go b
Simurgh.png (2.48 KiB) Viewed 6290 times
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Froginator
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Post by Froginator »

Hello again! Haven't posted here in ages hehe
I made some tiny projects in the OHRRPGCE in my absence, including a small venture into 3D-Prerendered Graphics akin to games like FinFin or L.O.L.-Lack of Love, gameplay-wise more like the latter.

Here's a video of what I've done so far!: https://youtu.be/umoRj9_MEMc

Image

Also, splendid's game is looking amazing as usual, can't wait to try it out!
Last edited by Froginator on Wed Oct 02, 2019 11:46 am, edited 1 time in total.
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