SPRING OHR OPEN COLLAB 2021
Moderators: Bob the Hamster, marionline, SDHawk
Where is all the hype at fellahs?
Team 3 is like super organized and about to kick it into high gear. Morpheus is making some good art and we're preparing for an epic final week of production. Hope you guys are doing good yourselves.
Team 3 is like super organized and about to kick it into high gear. Morpheus is making some good art and we're preparing for an epic final week of production. Hope you guys are doing good yourselves.
http://www.redtrianglegames.com
RMZ#4181
RMZ#4181
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6466
- Joined: Mon Dec 08, 2008 7:07 am
- Contact:
I spent all night working on the Title Screen and the Tutorial Screen, then prepping some other slice collections. Literally all of it is spoiler territory. I can promise that I didn't skimp on the quality and it's some of my best presentation. My team is producing good work and I'm very proud of our game, even in it's early stage.
EDIT: No, I can continue to tease. This is safe content to share.
<img src="https://www.redtrianglegames.com/img/de ... teaser.png">
EDIT: No, I can continue to tease. This is safe content to share.
<img src="https://www.redtrianglegames.com/img/de ... teaser.png">
Last edited by RMZ on Sun Mar 28, 2021 7:35 am, edited 1 time in total.
http://www.redtrianglegames.com
RMZ#4181
RMZ#4181
- Ravancloak
- Red Slime
- Posts: 51
- Joined: Wed Jul 31, 2019 1:49 am
- Location: Venus
- Contact:
Technically everyone's name is in it.
Happy to say Morpheus and I have finished our part and sent the file to Ichiro for him to implement his code! While he's got dibs, we'll be doing extra polish and so forth on the assets that are there.
Hope the other teams are doing good on their projects!
Happy to say Morpheus and I have finished our part and sent the file to Ichiro for him to implement his code! While he's got dibs, we'll be doing extra polish and so forth on the assets that are there.
Hope the other teams are doing good on their projects!
http://www.redtrianglegames.com
RMZ#4181
RMZ#4181
We're happy to announce that we successfully submitted game whole 4 days before the deadline!
Team 1 worked very hard and managed to lift various OHRRPGCE limits with incredible scripting to deliver you the ultimate playing experience in form of a hack-and-slash action RPG, Shadowcatcher!
Check it here:
https://www.slimesalad.com/forum/viewgame.php?p=139825
Team 1 worked very hard and managed to lift various OHRRPGCE limits with incredible scripting to deliver you the ultimate playing experience in form of a hack-and-slash action RPG, Shadowcatcher!
Check it here:
https://www.slimesalad.com/forum/viewgame.php?p=139825
Last edited by Prifurin on Thu Apr 01, 2021 11:24 am, edited 1 time in total.
eight days a week
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6466
- Joined: Mon Dec 08, 2008 7:07 am
- Contact:
- Hedera
- Slime Knight
- Posts: 175
- Joined: Tue May 17, 2011 11:38 am
- Location: a dying forest (all forests are dying)
brb adding a dancing minigame to my project
edit: In other news, I'm learning quite a lot about animation, namely that it increases the labor needed exponentially, and that there's a reason why it's usually left to actual animators. I've already had to cut several different enemy types that I wanted to implement, just because it was taking forever to draw frames for them
edit: In other news, I'm learning quite a lot about animation, namely that it increases the labor needed exponentially, and that there's a reason why it's usually left to actual animators. I've already had to cut several different enemy types that I wanted to implement, just because it was taking forever to draw frames for them
Last edited by Hedera on Thu Apr 01, 2021 6:06 pm, edited 1 time in total.
- polkakitty
- Red Slime
- Posts: 83
- Joined: Tue Aug 11, 2020 1:21 pm
I've heard that some DECEITFUL CAITIFFS have been disseminating MENDACIOUS FALSEHOODS suggesting that our team aren't even making a game. I'll have you know that we here at Videlectrix are committed to producing only the most advanced and state-of-the-art GOOD GRAPHICS, like this stunning and lifelike special effect which I just implemented myself:
"It was right through those trees; I'm not insane
That's where the fin tried to drag me in
Don't look at me, look at where I'm pointing
Close your eyes, see what I see, Canajoharie..."
-- They Might Be Giants
That's where the fin tried to drag me in
Don't look at me, look at where I'm pointing
Close your eyes, see what I see, Canajoharie..."
-- They Might Be Giants