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Posted: Wed Aug 23, 2017 3:03 am
by Bob the Hamster
Very nice! Steeeeeven!

Posted: Fri Aug 25, 2017 1:48 am
by Spoonweaver
Forest Beetles

Not shown, they don't fly away if you're invisible.

Posted: Fri Aug 25, 2017 1:54 am
by TMC
Interesting; that seems to make them very easy enemies to avoid. Do they land again somewhere else after a little while?

Posted: Fri Aug 25, 2017 2:05 am
by Spoonweaver
Indeed, they should be a mostly benign enemy.
I thought about having them land somewhere, but having them fly around randomly is part of the penalty for getting too close.

Posted: Sat Aug 26, 2017 6:45 pm
by RMZ
Love the beetles. That's a great detail you put in.

Posted: Sun Aug 27, 2017 2:17 am
by TMC
Ah, eah, if there are a lot of beetles flying about the level that could be pretty dangerous. Though they fly pretty slowly.

Posted: Sun Aug 27, 2017 2:10 pm
by Spoonweaver
Don't worry, not all the enemies are as passive as the beetles.

Posted: Sun Aug 27, 2017 4:49 pm
by Bob the Hamster
Its a Threeholder!

Posted: Sun Aug 27, 2017 5:17 pm
by Spoonweaver
You know, I was calling them eye clusters, but threeholder is so much better

EDIT: Also, just noticed I uploaded the wrong gif. I've uploaded the one I meant to before, where the "threeholder" is shooting at tim-tim

Posted: Sun Sep 03, 2017 4:31 am
by Spoonweaver
dungeon entrance

Posted: Wed Sep 06, 2017 3:50 am
by Spoonweaver
Most of the old enemies are in the game.
I think birds are currently the only ones I cut.

Posted: Sun Sep 17, 2017 7:25 pm
by Spoonweaver
Trying to decided on the amount of interactive objects.

Posted: Sun Sep 17, 2017 7:58 pm
by RMZ
These all look awesome man. How many total stages you thinking will be in the game?

Posted: Mon Sep 18, 2017 2:08 pm
by Spoonweaver
Hard to say. Some of the maps in the game are very very small with others being super large.

Currently, I'm planning 5 dungeons, with the 5th being an extra long final dungeon. 9 bosses. Dozens of different monster types. 8 scrolls, 4 potions, 4 other items, several shops, 2 and a half towns, and possibly more.

Posted: Mon Sep 18, 2017 3:41 pm
by TMC
Trying to decided on the amount of interactive objects.
Many? :)
Not sure if you were wondering about how many bits of scenery to have, or what proportion of those to make interactive.