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Tim-Tim 2 Dev Thread

Posted: Wed Sep 28, 2016 3:25 am
by Spoonweaver
HELLO!

Tim-Tim 2 got greenlit! https://steamcommunity.com/sharedfiles/ ... tim-tim%5C
YAY!


Now I have to actually finish the game!
Oh no!


I've been working on and off on this game for years now and I finally might have the push I need to finish it.
What do I mean when I say finish it?
I mean make almost all of it. :gonk:

In order to maybe push myself even more (or maybe to just make myself feel better about not working on the game right now :zombie: ) I've decided to start this thread, which I guess I never made before.

Tune in to see daily (or at least weekly) check ins, updates, and maybe even a screenshot!

Posted: Wed Sep 28, 2016 4:41 am
by kylekrack
That's great! I look forward to seeing it on the store page.

I believe in you and your abilities.

Posted: Wed Sep 28, 2016 12:05 pm
by Bob the Hamster
Yay! I am excited

Posted: Wed Sep 28, 2016 12:07 pm
by The Wobbler
Congrats and good luck, when you're ready to upload I recommend using Steam's new GUI tool instead of messing with their command line stuff. It's much faster and easier than their recommended method, download and instructions are here: http://steamcommunity.com/groups/steamw ... 292646864/ (requires you to log into your developer account)

Posted: Wed Sep 28, 2016 1:12 pm
by RMZ
I've said it on facebook, but congratulations dude. If you need any testing or other help, feel free to reach out. This gives me a lot of hope for when I go to put Surfasaurus there!

Posted: Wed Sep 28, 2016 9:21 pm
by Spoonweaver
Thank you all.

Just been planning out everything that needs to be done still.

Really proud of how well I have the ladders working in this.
I have some great things in the works for underwater areas and the frog spell.

Posted: Wed Sep 28, 2016 9:35 pm
by Bob the Hamster
Spoonweaver wrote:I have some great things in the works for underwater areas and the frog spell.
Super Mario 3 style frog-suit? :D

Posted: Wed Sep 28, 2016 10:52 pm
by Spoonweaver
Oh.
Actually no. The frog spell and the underwater spell are two different things. The frog spell turns enemies into frogs.
I'm planning on having the first created frog controllable by player 2.

Posted: Mon Oct 10, 2016 5:41 am
by Spoonweaver
I've been working on enemies and making decision.
I cut the number of buttons down to four, including jump.
I've been working on collision and also I've been doing some mapping

Posted: Sun Oct 16, 2016 10:50 pm
by Spoonweaver
Focusing on getting all the items working correctly. (Or working at all in many cases)

Also, I finally finalized all my item choices.


EDIT(I've been tweakin the hud and menu)

Posted: Mon Oct 17, 2016 3:49 am
by guo
Looking good, how does the item system work?

Posted: Mon Oct 17, 2016 5:15 am
by Spoonweaver
I'd say it's very similar to zelda

Posted: Mon Oct 17, 2016 5:24 am
by guo
[s]Oh nice, so we will be seeing shops, towns etc? I have to say this looks quite cool, would it be accurate to describe it as similar to SMB3 with RPG elements? That's the vibe I get.[/s]

Never mind, helps if I actually read the greenlight description. Grats on getting Greenlit!

Posted: Mon Oct 17, 2016 5:30 am
by Spoonweaver
Thank you!

Posted: Mon Oct 17, 2016 2:46 pm
by Spoonweaver
Tweeked the menu a bit more.