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Posted: Tue Jun 16, 2015 7:33 am
by Ichiro
I guess that would make us Team TMI then?

Posted: Tue Jun 16, 2015 8:34 am
by Gizmog
I have no faith in any of you.

Posted: Tue Jun 16, 2015 8:37 am
by TMC
Team Micro Itch

Team Whoa Expensive Porno! (sorry)

Team Nimble Iron Arm (also, Mr. Blare minion)

Posted: Tue Jun 16, 2015 11:58 am
by BMR
Personally, I prefer Team bmrionline, but whatever works =p

Posted: Thu Jun 18, 2015 5:40 pm
by TMC
Hey, you lot forgot the dev logs!

I guess this is approximately the morning of the 3rd full day in many time zones.

Day 1 & 2:
Have been slowly discussing ideas with Ichiro via PMs, but this time I have very little in the way of ideas; he's provided some breif snippets but doesn't seem confident enough to elaborate them. Obviously nothing is done on the game.

We did say that we would set an artificial deadline to try to create some kind of prototype in the next few days.

I went back and started replaying Sword of the Samurai looking for ideas. I think that game is begging for remake. The concept is great and it was well researched, but it's really let down by execution, largely due to technical limitations. It's a strategy-roleplaying game glued together with 4 minigames which is quite badly lacking in variety and witha lot of missed opportunities. Anyway, I don't want to remake it and I don't think I gained anything for our game out of this.

Posted: Thu Jun 18, 2015 6:29 pm
by Feenicks
Might as well show some progress here:

Image

note: this is most likely not going to be any part of the actual world map

Posted: Fri Jun 19, 2015 4:49 pm
by TMC
Wow oh wow. I'm not fond of the grid pattern of the trees, but otherwise it's great. But I'm not sure how to read that that bridge; is it a rail line? The scale of the stone steps (and cliffs in general) also seems absurd, maybe it's not intended to be on that tileset?

Day 3:
This was one seriously unproductive day. But I've pitched two games to Ichiro, one based on his starting point. I don't really have time to do much on the game over this weekend anyway; it wouldn't be a disaster if we don't start soon. I'm starting to think the two-week (or 15 days?) deadline may not be so bad.

Posted: Fri Jun 19, 2015 5:54 pm
by Master K
Pheonix that is some amazing tilework

Posted: Sun Jun 21, 2015 9:57 am
by TMC
Day 4:
Some back-and-forth discussion on the game design. Reached the point of being able to start on the game in theory, although pretty much every detail is up in the air. Searched around the net for reference material.

Day 5:
Today I actually worked on the scripting for some hours, as well as related slice collections, icons, etc. No gameplay mechanics implemented, just some visual and UI stuff. Next time more important stuff can go in.
However, there's still way too much left to nail down. Spent a while sitting down and thinking about the game but managed to come up with very few ideas. I think what would really help at this point is some single existing game to copy the main ideas from. There are strong inspirations, but it's a bit of a mash-up of several different games and it seems dubious to copy their designs directly.

Posted: Mon Jun 22, 2015 8:25 am
by TMC
Day 6:
Was a busy day today, so no free time for the game. Going to bed early to catch up on sleep.
I'm moving house over the weekend and won't even have internet access for several days, so the plan is to get the game playable in the next few days and then we can add in content/graphics over the weekend without having to communicate. (Not that I'll have much time over the weekend.)

Posted: Mon Jun 22, 2015 2:10 pm
by Spoonweaver
Time to reveal the massive schedule change. I planned to extend the deadline once we got a bit into the contest. This way people would have already started working. The new and always planned deadline is july 14th.

DEADLINE: July 14th!

Posted: Tue Jun 23, 2015 12:37 am
by TMC
I hope that's a joke ... I would rather just submit by the original deadline, and I basically wanted to pretend it was a one week contest plus allowance for discussion and speedbumps.
I agree with Hawk that longer contests lead to worse turn-outs and more drop-outs.

Posted: Tue Jun 23, 2015 12:57 am
by Gizmog
Ooooh, as soon as Mr. Spoonweaver enters the contest the rules change to give him an advantage. And seriously, nearly TWO sliming months? Ridiculous! If I had entered the contest, I'd be outraged at this change. You can't have people workin towards the end-game and then move the goalposts on 'em. Go slime yourself! Go sliming slime yourself!

Posted: Tue Jun 23, 2015 8:50 pm
by Spoonweaver
I did reduce the deadline extension a bit.
The idea that I would change things based on my participation isn't that unbelievable. However, that's not what took place.
The change was a way to make a month long contest that had work going on all month instead of just the last two weeks.

Posted: Tue Jun 23, 2015 10:31 pm
by Gizmog
Spoonweaver wrote:I did upload viruses to CastleParadox's gamelist a little bit. It's believable that I did not, but that's not what took place.