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Battle Cursor Disappear
Posted: Sat Sep 27, 2014 5:00 pm
by Willy Elektrix
I am planning a new game. I am currently experimenting with features in the battle system.
I want to make battles between one hero and one monster that have the appearance of being in first-person. The hero will not have a sprite on screen. If you imagine the Dragon Quest 1 battles, you will know what I am imagining.
So far I have figured out work-arounds to make this possible, except for one thing. Is there anyway to remove the cursor arrow that hang's over the hero's head when it is his turn?
Posted: Sat Sep 27, 2014 5:11 pm
by Willy Elektrix
Nevermind. I figured it out. The OHR has become so loaded with features since I first started using it. I love it!
Posted: Sat Sep 27, 2014 5:18 pm
by BMR
I don't think there is. Maybe it'd be easier to just do a custom battle thing? I'm guessing it'd be fairly easy to do with just menus, text boxes, and backdrops. I could be wrong though, and it might be far more complicated than that, but it looks like it could be done with a relatively small amount of scripting.
Posted: Sun Sep 28, 2014 9:04 am
by Sparoku
Willy Elektrix wrote:Nevermind. I figured it out. The OHR has become so loaded with features since I first started using it. I love it!
Same here! I enjoy playing with the new stuff!

Posted: Sun Sep 28, 2014 9:32 am
by TMC
I've never heard a custom battle system described as "a relatively small amount of scripting" before!
Posted: Sun Sep 28, 2014 2:31 pm
by Mystic
It really depends on how much you like programming
It feels like relatively little when I get lost in it. And it's more interesting to me than, say, action game style physics stuff.
Posted: Mon Sep 29, 2014 1:15 am
by BMR
Well, still a lot, but compared to say, something like the Breath of Fire combat system, a tactics engine, roguelike combat (and pathfinding), or (heaven forbid) something like Tales of Phantasia, it would take comparatively less scripting. Still a lot though.